通过C++实现多线程并发服务器(UDP情况)
问题描述:
我使用“创建新线程方法”来处理新客户端并遇到了UDP中的问题。 首先我使用主线程创建一个TCP线程来处理新的accept() 并创建一个UDP线程来处理新的recvfrom()。 (TCP案例都OK) 一旦第一次recvfrom()回调,我尝试将客户端传递给新的UDP线程,并保持当前的一个来处理下一个新的UDP客户端 它应该是通过传递地址和new-创建数据报套接字到新线程继续执行recvfrom(),对不对?通过C++实现多线程并发服务器(UDP情况)
在实验过程中,我发现OLD UDP线程不断接收来自客户端的数据报,而新线程刚刚做while循环和recvfrom()变为非阻塞方式并返回-1。
因此,我的代码的问题是什么....谢谢〜 我是否理解错误的东西..?
PassToUDPThread是将typeof结构我传递给新的线程数据所做的:
typedef struct {
sockaddr_in ReceiverSocket;
SOCKET sendSocket;
char* recvbuf;
long packet_size;
}PassToUDPThread;
这里是我的第一个UDP线程函数的代码(处理第一recvfrom的()只):
sockaddr_in *ReceiverSocket = new sockaddr_in;
ReceiverSocket->sin_family = AF_INET;
if (strcmp(recv_hostname, "INADDR_ANY") != 0)
inet_pton(AF_INET, ip_addr_char, &ReceiverSocket->sin_addr.s_addr);
else ReceiverSocket->sin_addr.s_addr = INADDR_ANY;
ReceiverSocket->sin_port = htons((u_short)recv_port);
//*** Create the socket
SOCKET s;
s = socket(AF_INET, SOCK_DGRAM, 0);
printf("Receiver: Socket Created - UDP connection\n");
bind(s, (struct sockaddr *)ReceiverSocket, sizeof(struct sockaddr_in));
do
{
int fromlen = (int)sizeof(struct sockaddr_in);
retVal = recvfrom(s, recvbuf, packet_size, 0, (struct sockaddr*)ReceiverSocket, &fromlen);
std::cout << "UDP recv by MAIN "<<std::endl;
if (retVal == SOCKET_ERROR) {
std::cout << "UDP Socket error : " + WSAGetLastError()<<std::endl;
return 0;
}
else {
SOCKET sendSocket = socket(AF_INET, SOCK_DGRAM, 0);
PassToUDPThread _p;
PassToUDPThread *p = &_p;
p->sendSocket = sendSocket;
p->ReceiverSocket = *ReceiverSocket;
p->recvbuf = recvbuf;
p->packet_size = packet_size;
thrd_t UDPthread;
if (thrd_create(&UDPthread, ThreadUDPReceiver, (void*)p) == thrd_success) {
std::cout<<"success create new UDP thread"<<std::endl;
}
}
} while (retVal>0);
closesocket(s);
UDPReceiver(arg);
return 1;
}
下面是对新创建的UDP线程函数的代码:
int ThreadUDPReceiver(void *arg) {
int retVal;
SOCKET s = ((PassToUDPThread*)arg)->sendSocket;
char* recvbuf = ((PassToUDPThread*)arg)->recvbuf;
long packet_size = ((PassToUDPThread*)arg)->packet_size;
sockaddr_in *ReceiverSocket = new sockaddr_in;
memcpy(ReceiverSocket, &(((PassToUDPThread*)arg)->ReceiverSocket), sizeof sockaddr_in);
bind(s, (struct sockaddr *)ReceiverSocket, sizeof(struct sockaddr_in));
do {
int fromlen = (int)sizeof(struct sockaddr_in);
retVal = recvfrom(s, recvbuf, packet_size, 0, (struct sockaddr *)ReceiverSocket, &fromlen);
std::cout << "UDP recv by thread "<< std::endl;
} while (true);
return 0;
}
答
- 使用线程池。
- 摆脱额外的UDP套接字。使用同一个发送请求到达的响应。这样也简化了客户端。
所以我需要抛出套接字s到新线程? –