改变笔画动画的方向
问题描述:
我想恢复路径绘图的方向。所以我改变了价值和价值propeties,但是现在完整路径在动画开始时是可见的并且它开始消失。 我有路径:改变笔画动画的方向
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(213.79, 170.83)];
[bezierPath addCurveToPoint: CGPointMake(131.93, 95) controlPoint1: CGPointMake(212.14, 128.68) controlPoint2: CGPointMake(176.13, 95)];
[bezierPath addCurveToPoint: CGPointMake(50, 173.85) controlPoint1: CGPointMake(86.68, 95) controlPoint2: CGPointMake(50, 130.3)];
[bezierPath addCurveToPoint: CGPointMake(131.93, 252.7) controlPoint1: CGPointMake(50, 217.4) controlPoint2: CGPointMake(86.68, 252.7)];
[bezierPath addCurveToPoint: CGPointMake(157.55, 248.76) controlPoint1: CGPointMake(140.88, 252.7) controlPoint2: CGPointMake(149.49, 251.32)];
[bezierPath addCurveToPoint: CGPointMake(209.69, 281) controlPoint1: CGPointMake(166.59, 267.78) controlPoint2: CGPointMake(186.54, 281)];
[bezierPath addCurveToPoint: CGPointMake(267, 225.85) controlPoint1: CGPointMake(241.34, 281) controlPoint2: CGPointMake(267, 256.31)];
[bezierPath addCurveToPoint: CGPointMake(213.79, 170.83) controlPoint1: CGPointMake(267, 196.71) controlPoint2: CGPointMake(243.53, 172.86)];
[bezierPath closePath];
[color0 setStroke];
bezierPath.lineWidth = 11;
[bezierPath stroke];
与动漫:
UIColor* color = [UIColor colorWithRed: 0.369 green: 0.42 blue: 0.475 alpha: 1];
UIBezierPath *bezierPath = [self bezierPath];
CAShapeLayer *bezier = [[CAShapeLayer alloc] init];
bezier.path = bezierPath.CGPath;
bezier.lineCap = kCALineCapRound;
bezier.strokeColor = color.CGColor;
bezier.fillColor = [UIColor clearColor].CGColor;
bezier.strokeStart = 1.0;
bezier.strokeEnd = 0.0;
bezier.lineWidth = 8.0;
bezier.strokeStart = 0.0;
bezier.strokeEnd = 1.0;
[self.view.layer addSublayer:bezier];
if (animate)
{
CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animateStrokeEnd.duration = appDelegate.myPlayer.audioPlayer.duration;
animateStrokeEnd.fromValue = [NSNumber numberWithFloat:1.0f];
animateStrokeEnd.toValue = [NSNumber numberWithFloat:0.0f];
[bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"];
}
答
你在正确的轨道上,但你应该有动画的strokeStart
属性。
先以strokeStart
和strokeEnd
为1.0开头。
然后从 1.0 到 0.0动画strokeStart
。这会给你从开始到结束的路径的影响。
例如,当25%的路径被加速时,您将有strokeStart为0.75,strokeEnd为1.0。
你说得很对。谢谢! – artsel 2013-05-10 17:36:38