为什么不会这个代码显示我的纹理pyopenGL

问题描述:

我试图让多通道纹理工作,为我,但现在我可以简单的纹理工作,有谁能够斯波尔怎么回事用下面的代码拧干。这个例子只是将poly表示为白色,而不是纹理。为什么不会这个代码显示我的纹理pyopenGL

def loadTexture(name): 

    img = PIL.Image.open(name) # .jpg, .bmp, etc. also work 
    img_data = numpy.array(list(img.getdata()), numpy.int8) 

    id = glGenTextures(1) 
    glPixelStorei(GL_UNPACK_ALIGNMENT,1) 
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP) 
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP) 
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.size[0], img.size[1], 0, GL_RGB, GL_UNSIGNED_BYTE, img_data) 
    return id 

....

tex = loadTexture(/foobar.png) 

....

glMatrixMode(GL_MODELVIEW) 
glLoadIdentity() 
glTranslate(0.0, 0.0, -600) 
glScale(50.0, 50.0, 50.0) 
glRotate(90, 0.0, 0.0, 0.0) 

glEnable(GL_TEXTURE_2D) 
glBindTexture(GL_TEXTURE_2D, tex) 
glBegin(GL_TRIANGLES) 

.... 

glEnd() 
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它以什么方式不起作用?你期望看到什么,你真正看到了什么? – 2012-02-23 23:53:44

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更新,希望这更有意义,谢谢 – 2012-02-23 23:55:11

必须调用glBindTexture(GL_TEXTURE_2D,ID)当您设置纹理参数或上传数据:

id = glGenTextures(1) 
glPixelStorei(GL_UNPACK_ALIGNMENT,1) 
glBindTexture(GL_TEXTURE_2D, id) 
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP) 
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP) 
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.size[0], img.size[1], 0, GL_RGB, GL_UNSIGNED_BYTE, img_data) 
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大,工作完美,谢谢! – 2012-02-24 00:07:57