故障与重叠窗口
问题描述:
我正在写一个Android应用程序,模拟鼠标。 我用代码pocketmagic.com游标覆盖 而在我的Droid Maxx的(4.4.4),它的工作原理 但在Minix的NEO X5微型(4.4.2)(机顶盒)不 下面的代码故障与重叠窗口
mView = new OverlayView(this);
WindowManager.LayoutParams params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY,//TYPE_SYSTEM_ALERT,//TYPE_SYSTEM_OVERLAY,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE |
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN, //will cover status bar as well!!!
PixelFormat.TRANSLUCENT);
params.gravity = Gravity.LEFT | Gravity.TOP;
params.setTitle("Cursor");
WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE);
wm.addView(mView, params);
而且
class OverlayView extends ViewGroup {
private Paint mLoadPaint;
boolean mShowCursor;
Bitmap cursor;
public int x = 0,y = 0;
public void Update(int nx, int ny) {
x = nx; y = ny;
}
public void ShowCursor(boolean status) {
mShowCursor = status;
}
public boolean isCursorShown() {
return mShowCursor;
}
public OverlayView(Context context) {
super(context);
cursor = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_cursor);
mLoadPaint = new Paint();
mLoadPaint.setAntiAlias(true);
mLoadPaint.setTextSize(10);
mLoadPaint.setARGB(255, 255, 0, 0);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//canvas.drawText("Hello World", 0, 0, mLoadPaint);
if (mShowCursor) canvas.drawBitmap(cursor,x,y,null);
}
@Override
protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) {
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return true;
}
}
答
我抓住那个帆布方法的onDraw有错误的尺寸。我发现的唯一方法是与屏幕尺寸更换WRAP_CONTENT
答
尝试减少您的API级别和分SDK的要求,看看它是否工作。
+0
我的API已经在4.2的水平。但是一个正在考虑的问题。也许是因为Minix的输出不是屏幕,而是HDMI? –
发现这是**实际工作**,但只有在屏幕的左侧部分(0-855像素)也是“显示屏幕重绘”在开发中选项强制屏幕部分比右边部分更频繁地闪烁。屏幕分辨率为1920×1080 –