为什么这似乎并没有被初始化
我有一个典型的NullPointerException异常:为什么这似乎并没有被初始化
Exception in thread "Thread-0" java.lang.NullPointerException
at com.game.main.SpriteSheet.grabImage(SpriteSheet.java:17)
at com.game.main.Textures.getTextures(Textures.java:30)
at com.game.main.Textures.<init>(Textures.java:21)
at com.game.main.Game.init(Game.java:80)
at com.game.main.Game.run(Game.java:116)
at java.lang.Thread.run(Thread.java:745)
,我敢肯定,我知道空是的,我认为这是这个方法(同样,这是的getImage方法加载在任何一个网格,你要我创建了spritesheet.png图像)
public BufferedImage grabImage(int column, int row, int width, int height){
System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null
BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height);
return img;
}
我看着周围大约在这个课堂上的一切,这是类:SpiteSheet.class
package com.game.main;
import java.awt.image.BufferedImage;
public class SpriteSheet {
private BufferedImage image;
public SpriteSheet(BufferedImage image){
this.image = image;
System.out.println("img is " + this.image); // <<<<<<<<< THIS ONE SHOWS "img is nullException in thread "Thread-0" " in the console
}
public BufferedImage grabImage(int column, int row, int width, int height){
System.out.println("img is " + image); //<<<< How I tested for null.. May not be the best way, but image said to be null
BufferedImage img = image.getSubimage((column * 32) - 32, (row * 32) - 32, width, height);
return img;
}
}
我想知道如何才能启动它?虽然我猜它已经是image.getSubimage(代码),我测试了this.image,它说,这是NullPointerException ...但它应该已经启动。
一些更多的类中可能涉及
-
Textures.class
package com.game.main; import java.awt.image.BufferedImage; public class Textures { public BufferedImage[] player = new BufferedImage[3]; public BufferedImage[] missile = new BufferedImage[3]; public BufferedImage[] enemy = new BufferedImage[3]; private SpriteSheet ss; private Game game; public Textures(Game game){ this.game = game; ss = new SpriteSheet(game.getSpriteSheet()); getTextures(); // This is line 21 } public void getTextures(){ player[0] = ss.grabImage(1, 1, 32, 32); //This is line 30 player[1] = ss.grabImage(1, 2, 32, 32); player[2] = ss.grabImage(1, 3, 32, 32); missile[0] = ss.grabImage(2, 1, 32, 32); missile[1] = ss.grabImage(2, 2, 32, 32); missile[2] = ss.grabImage(2, 3, 32, 32); enemy[0] = ss.grabImage(3, 1, 32, 32); enemy[1] = ss.grabImage(3, 2, 32, 32); enemy[2] = ss.grabImage(3, 3, 32, 32); }
}
的game.class是相当大的,所以我会给它所说的主要方法是涉及它(获得它?init(),在其中......)
-
Game.class
public void init(){ requestFocus(); //Brings focus to the screen at the start BufferedImageLoader loader = new BufferedImageLoader(); try{ spriteSheet = loader.loadImage("/Sprite_Sheet.png"); background = loader.loadImage("/Background.png"); }catch(IOException e){ e.printStackTrace(); } addKeyListener(new KeyInput(this)); tex = new Textures(this); p = new Player(300,300, tex); c = new Controller(tex); ea = c.getEntityA(); eb = c.getEntityB(); c.createEnemy(enemyCount);
}
如果你需要我展示另一个类,我会很高兴,因为最大的和唯一的大这样做( ish)一个是游戏
**编辑:**这是getSpriteSheet方法
`public BufferedImage getSpriteSheet(){ return spriteSheet; }`
** EDIT1:**这是BufferedImageLoader类
package com.game.main;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class BufferedImageLoader {
private BufferedImage image;
public BufferedImage loadImage(String path) throws IOException{
image = ImageIO.read(getClass().getResource(path));
return image;
}
}
** EDIT2:**当我试图从一开始的路径,我只是得到这个错误,我不认为我在处理它时犯了一个错误。所以生病保持它/Sprite_Sheet.png;
Exception in thread "Thread-0" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1388)
at com.game.main.BufferedImageLoader.loadImage(BufferedImageLoader.java:14)
at com.game.main.Game.init(Game.java:72)
at com.game.main.Game.run(Game.java:117)
at java.lang.Thread.run(Thread.java:745)
** EDIT3:**我检查,如果它只是在一些空spriteSheet加载,它是,背景没有给回空
**找到了答案:**我将其格式错误,虽然它是PNG,但它显然不对,所以我用另一个图像编辑器打开它并再次导出它。
看起来像Game.spriteSheet
当ss = new SpriteSheet(game.getSpriteSheet())
被调用时,成员尚未初始化,由Game.init()
触发。
奇怪的是,在Game.init()
中,spriteSheet
在调用new Texture(this)
之前被初始化。你可以检查spriteSheet
在try/catch块之后不为空,spriteSheet = loader.loadImage("/Sprite_Sheet.png")
在Game.init()
之后。
其实,问题可能在'loader.loadImage(“/ Sprite_Sheet.png”);','loader'是一个'BufferedImageLoader'。该方法必须构造并返回一个'SpriteSheet(null)'。您应该在该方法中添加一些检查。正如@turingcomplete所提到的,这可能是一个路径问题。 – toto2 2014-11-02 18:16:36
我该如何去解决这个问题? (对不起,再次愚蠢)啊右:S – BiblyDoo 2014-11-02 18:18:33
添加代码,检查您是否读过该文件。某件事一定失败了,你得到一个空。我们不必为该方法的代码。 – toto2 2014-11-02 18:20:39
你可以发布getSpriteSheet方法吗? – turingcomplete 2014-11-02 17:55:53
现在会做:) s – BiblyDoo 2014-11-02 17:58:48
@turingcomplete这是在游戏类public BufferedImage getSpriteSheet(){ \t \t返回spriteSheet; \t} – BiblyDoo 2014-11-02 17:59:24