的NSTimer引发异常
问题描述:
我目前正在努力实现连最简单的定时器到我的项目,因为每一个我试图给我这个错误日志:的NSTimer引发异常
2015-12-19 14:23:47.164 Reanimate[14879:898570] -[Reanimate.helicut
timerFunc]: unrecognized selector sent to instance 0x7ff95d29d3f0
2015-12-19 14:23:47.169 Reanimate[14879:898570] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[Reanimate.helicut timerFunc]: unrecognized selector sent to instance 0x7ff95d29d3f0'
*** First throw call stack:
(
0 CoreFoundation 0x0000000105dfef65 __exceptionPreprocess + 165
1 libobjc.A.dylib 0x0000000107e88deb objc_exception_throw + 48
2 CoreFoundation 0x0000000105e0758d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205
3 CoreFoundation 0x0000000105d54f7a ___forwarding___ + 970
4 CoreFoundation 0x0000000105d54b28 _CF_forwarding_prep_0 + 120
5 Foundation 0x0000000106408671 __NSFireTimer + 83
6 CoreFoundation 0x0000000105d5f364 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
7 CoreFoundation 0x0000000105d5ef11 __CFRunLoopDoTimer + 1089
8 CoreFoundation 0x0000000105d208b1 __CFRunLoopRun + 1937
9 CoreFoundation 0x0000000105d1fe98 CFRunLoopRunSpecific + 488
10 GraphicsServices 0x000000010bfc7ad2 GSEventRunModal + 161
11 UIKit 0x0000000106a11676 UIApplicationMain + 171
12 Reanimate 0x0000000105be62dd main + 109
13 libdyld.dylib 0x0000000108a1892d start + 1
14 ??? 0x0000000000000001 0x0 + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)
这里是代码本身:
import Foundation
import SpriteKit
import UIKit
var heli: SKSpriteNode?
var helibg1: SKSpriteNode?
var helibg2: SKSpriteNode?
weak var myTypeWriter: SKLabelNode?
var text = String()
var text2 = String()
var text3 = String()
var text4 = String()
var texty = String()
var myCounter = 0
class helicut: SKScene{
var timer = NSTimer()
override func didMoveToView(view: SKView) {
heli = self.childNodeWithName("heli") as? SKSpriteNode
helibg1 = self.childNodeWithName("helibg1") as? SKSpriteNode
helibg2 = self.childNodeWithName("helibg2") as? SKSpriteNode
myTypeWriter = self.childNodeWithName("type") as? SKLabelNode
func timerr() {
NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: "timerFunc", userInfo: nil, repeats: false)
}
func timerFunc() {
print("it worked")
}
timerr()
正如你所看到的代码是相对简单的,但即使如此,我不知道是什么可能导致异常。我尝试过使用不同的选择器语法,并且处理所有事情,但我很困难。帮助将不胜感激。
答
把timerr()
和timerFunc()
出于didMoveToView()
。
必须在类的顶层定义匹配selector
的函数。
class helicut: SKScene {
var timer = NSTimer()
override func didMoveToView(view: SKView) {
heli = self.childNodeWithName("heli") as? SKSpriteNode
helibg1 = self.childNodeWithName("helibg1") as? SKSpriteNode
helibg2 = self.childNodeWithName("helibg2") as? SKSpriteNode
myTypeWriter = self.childNodeWithName("type") as? SKLabelNode
timerr()
}
func timerr() {
NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: "timerFunc", userInfo: nil, repeats: false)
}
func timerFunc() {
print("it worked")
}