的boost :: ASIO ::从外部类ASYNC_WRITE
问题描述:
如果使用Boost.Asio的使用echo服务器的实例中编程TCP服务器,我已经修改了它的一些代码,以满足我的要求,我想处理输入数据和发回的结果,我用套接字处理类“socket.h”,我想为另一个处理程序中的文件“handler.h”中的数据,我现在的问题是如何将数据传递给函数handler.h并通过socket.h传递此函数的数据。的boost :: ASIO ::从外部类ASYNC_WRITE
socket.h中
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <json/json.h>
#include "handler.h"
using namespace std;
using boost::asio::ip::tcp;
class session {
public:
session(boost::asio::io_service& io_service) : socket_(io_service) {}
tcp::socket& socket() { return socket_; }
/* listen for first input data after connection established */
void start() {
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handleIncome,this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)); }
/* handle incoming data */
void handleIncome(const boost::system::error_code& error, size_t bytes_transferred) {
/* data is recieved in var data_ */
if (!error) {
/********************* Data Handler ****************************/
callHandler(data_); //this is in handler.cpp
/**************************************************************/
} else { delete this; } }
/* get more input */
void getIncome(const boost::system::error_code& error) {
if (!error) {
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handleIncome, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)); }
else { delete this; } }
/* send outcome back to client */
void sendOutcome(const std::string dout, size_t bytes_out) {
boost::asio::async_write(socket_,boost::asio::buffer(dout, bytes_out),
boost::bind(&session::getIncome, this,boost::asio::placeholders::error)); }
private:
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};
class DServer {
public:
DServer(boost::asio::io_service& io_service, short port)
:io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&DServer::handle_accept,this,new_session,boost::asio::placeholders::error));
}
void handle_accept(session* new_session,const boost::system::error_code& error) {
if (!error) {
new_session->start();
new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),boost::bind(&DServer::handle_accept, this, new_session,boost::asio::placeholders::error));}
else { delete new_session; } }
private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
handler.cpp
void callHandler(string data) {
/* here i want to process data and after that i want to send back the result to the same client ofcourse using the function sendOutcome() in the socket.h file */
}
答
最常见的方式是通过返回从函数返回值:
string callHandler(string data);
sendOutcome(callHandler(data_));
如果您需要更多灵活性(例如,发送多个响应或者使用套接字执行其他操作),然后传递对套接字的引用,或者传递对象的引用(可能使用抽象接口将其与类实现分离)。
答
首先,您必须确保您已收到您需要的所有数据。您的处理程序应该处理handleIncome()回调调用的场景,即使整个请求比较大,bytes_transferred也是1。
而原因,你应该而不是使用读取回调作为async_write()函数的参数。