Swift Game Center身份验证
问题描述:
我在Game Center中验证有问题。我看不出我的代码有什么问题。Swift Game Center身份验证
func authenticateLocalPlayer(){
var localPlayer = GKLocalPlayer()
localPlayer.authenticateHandler = {(viewController, error) -> Void in
if (viewController != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer().authenticated))
}
}
}
我调用这个函数在侧面GameViewController
self.authenticateLocalPlayer()
我每次运行应用程序时,我得到一个错误的回报。我的设备上有Settings> Game Center> Developer> SandBox> ON ,但仍然无法在我的应用内进行身份验证。
答
您可以使用,我在github上来自法国制作iOS游戏中心的简单类 https://github.com/DaRkD0G/Easy-Game-Center-Swift
消息,圣诞快乐
开始
(1)添加的FrameWork GameKit.framework
(2)创建两个文件:
GKLocalPlayerHack.h
#import <GameKit/GameKit.h>
@interface GKLocalPlayerHack : NSObject
GKLocalPlayer *getLocalPlayer(void);
@end
GKLocalPlayerHack.m
#import "GKLocalPlayerHack.h"
@implementation GKLocalPlayerHack
GKLocalPlayer *getLocalPlayer(void) {
return [GKLocalPlayer localPlayer];
}
@end
(3)在您的斯威夫特桥接报.h(Objectic-c import)
#import "GKLocalPlayerHack.h"
下一页
class GameCenter {
// Game Center
let gameCenterPlayer=GKLocalPlayer.localPlayer()
var canUseGameCenter:Bool = false {
didSet{if canUseGameCenter == true {// load prev. achievments form Game Center
gameCenterLoadAchievements()}
}}
var gameCenterAchievements=[String:GKAchievement]()
/**
builder
*/
init(uiControlNow : UIViewController) {
// Do any additional setup after loading the view.
self.gameCenterPlayer.authenticateHandler={(var gameCenterVC:UIViewController!, var gameCenterError:NSError!) -> Void in
if gameCenterVC != nil {
//showAuthenticationDialogWhenReasonable: is an example method name. Create your own method that displays an authentication view when appropriate for your app.
//showAuthenticationDialogWhenReasonable(gameCenterVC!)
uiControlNow.presentViewController(gameCenterVC, animated: true, completion: {() -> Void in
// no idea
})
}
else if self.self.gameCenterPlayer.authenticated == true {
self.self.canUseGameCenter = true
} else {
self.canUseGameCenter = false
}
if gameCenterError != nil
{ println("Game Center error: \(gameCenterError)")}
}
}
/**
Load prev achievement granted to the player
*/
func gameCenterLoadAchievements(){
// load all prev. achievements for GameCenter for the user to progress can be added
var allAchievements=[GKAchievement]()
GKAchievement.loadAchievementsWithCompletionHandler({ (allAchievements, error:NSError!) -> Void in
if error != nil{
println("Game Center: could not load achievements, error: \(error)")
} else {
for anAchievement in allAchievements {
if let oneAchievement = anAchievement as? GKAchievement {
self.gameCenterAchievements[oneAchievement.identifier]=oneAchievement}
}
}
})
}
/**
Add progress to an achievement
:param: Progress achievement Double
:param: ID Achievement
*/
func gameCenterAddProgressToAnAchievement(progress:Double,achievementID:String) {
if canUseGameCenter == true { // only update progress if user opt-in to use Game Center
// lookup if prev progress is logged for this achievement = achievement is already know (and loaded) form Game Center for this user
var lookupAchievement:GKAchievement? = gameCenterAchievements[achievementID]
if let achievement = lookupAchievement {
// found the achievement with the given achievementID, check if it already 100% done
if achievement.percentComplete != 100 {
// set new progress
achievement.percentComplete = progress
if progress == 100.0 {achievement.showsCompletionBanner=true} // show banner only if achievement is fully granted (progress is 100%)
// try to report the progress to the Game Center
GKAchievement.reportAchievements([achievement], withCompletionHandler: {(var error:NSError!) -> Void in
if error != nil {
println("Couldn't save achievement (\(achievementID)) progress to \(progress) %")
}
})
}
else {// achievemnt already granted, nothing to do
println("DEBUG: Achievement (\(achievementID)) already granted")}
} else { // never added progress for this achievement, create achievement now, recall to add progress
println("No achievement with ID (\(achievementID)) was found, no progress for this one was recoreded yet. Create achievement now.")
gameCenterAchievements[achievementID] = GKAchievement(identifier: achievementID)
// recursive recall this func now that the achievement exist
gameCenterAddProgressToAnAchievement(progress, achievementID: achievementID)
}
}
}
/**
Remove One Achievements
:param: ID Achievement
*/
func resetAchievements(achievementID:String) {
var lookupAchievement:GKAchievement? = gameCenterAchievements[achievementID]
if let achievement = lookupAchievement {
GKAchievement.resetAchievementsWithCompletionHandler({ (var error:NSError!) -> Void in
if error != nil {
ToolKit.log("Couldn't Reset achievement (\(achievementID))")
} else {
ToolKit.log("Reset achievement (\(achievementID))")
}
})
} else {
println("No achievement with ID (\(achievementID)) was found, no progress for this one was recoreded yet. Create achievement now.")
gameCenterAchievements[achievementID] = GKAchievement(identifier: achievementID)
// recursive recall this func now that the achievement exist
self.resetAchievements(achievementID)
}
}
}
的可能重复[斯威夫特 - 游戏中心不可用(http://stackoverflow.com/questions/25569028/swift-game-中心 - 不提供) – mattt 2014-10-02 02:22:24