“邮件回复时间过长。” - 观察与操作系统的连接性问题3

问题描述:

在我的项目中,我使用Watch Connectivity向Watch和iPhone发送消息。我可以向手机发送消息并在启动应用程序时接收一串字符串,但是当使用操作时,我会收到以下错误消息;“邮件回复时间过长。” - 观察与操作系统的连接性问题3

错误域= WCErrorDomain代码= 7012“邮件回复花费太长时间。”

以下是设置方法;

首先手表向手机发送信息,然后手机发送一串字符串以显示在WKInterfaceTable中。加载应用程序时,这有时会起作用。 (我获取所有NSManagedObjects称为Items,并用自己的title字符串属性名为watchItemsarray存储。

但是我对手表的操作来删除阵列中的所有项目,并刷新表用新的数据。

手表上的操作使用sendMessage函数将item发送到手机从阵列中删除,然后手机将新的更新阵列发送到手表,然后手表更新表,但是我得到的是相同的阵列返回或出错

非常简单的权利,所以永远在Swift 3和Watch OS3/iOS 10之前,事实上工作正常;整个应用程序曾经工作。

以下是我如何设置一切;

手机应用程序代理

import WatchConnectivity 

class AppDelegate: UIResponder, UIApplicationDelegate, WCSessionDelegate { 

var session : WCSession! 

var items = [Items]() 

func loadData() { 
    let moc = (UIApplication.shared.delegate as! AppDelegate).managedObjectContext 
    let request = NSFetchRequest<Items>(entityName: "Items") 

    request.sortDescriptors = [NSSortDescriptor(key: "date", ascending: true)] 
    request.predicate = NSPredicate(format: "remove == 0", "remove") 

    do { 
     try 
      self.items = moc!.fetch(request) 
     // success ... 
    } catch { 
     // failure 
     print("Fetch failed") 
    } 
} 

//WATCH EXTENSION FUNCTIONS 
//IOS 9.3 
/** Called when the session has completed activation. If session state is WCSessionActivationStateNotActivated there will be an error with more details. */ 


//HAVE TO INCLUDE 
@available(iOS 9.3, *) 
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?){ 
    print("iPhone WCSession activation did complete") 
} 


@available(iOS 9.3, *) 
func sessionDidDeactivate(_ session: WCSession) {} 

func sessionWatchStateDidChange(_ session: WCSession) {} 

func sessionDidBecomeInactive(_ session: WCSession) { 

} 

//APP DELEGATE FUNCTIONS 

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool { 

    //Check if session is supported and Activate 
    if (WCSession.isSupported()) { 
     session = WCSession.default() 
     session.delegate = self; 
     session.activate() 
    } 
    return true 
} 


} 

//DID RECIEVE MESSAGE 
func session(_ session: WCSession, didReceiveMessage message: [String : Any], replyHandler: @escaping ([String : Any]) -> Swift.Void) { 


    loadData() 

    func loadItems() { 
     watchItems.removeAll() 

     for a in self.items { 
      watchItems.append(a.title) 
     } 
    } 

    var watchItems = ["1","2","3","4","5"] 

    let value = message["Value"] as? String 

    //This is called when user loads app, and takes some time when using refresh action, sometimes times out 

    if value == "HELLOiPhone/[email protected]=" { 

     print("Hello Message Recieved") 

     loadItems() 

     //send a reply 
     replyHandler([ "Items" : Items ]) 

    } 

    //Not sure if receiving but does not delete array and send back to watch 
    if value == "[email protected]+=-/" {       
     for index in self.items { 
      index.remove = 1 
      //Saves MOC 
     } 

     loadData() 
     loadTasksData() 

     //send a reply 
     replyHandler([ "Items" : Items ]) 

    } 
    else { 
     for index in self.items { 
      if index.title == value { 
      index.remove = 1 
      //Saves MOC 
      } 
     } 

     loadData() 
     loadTasksData() 

     //send a reply 
     replyHandler([ "Items" : Items ]) 
    } 
} 

WATCH

import WatchConnectivity 

class SimplelistInterfaceController: WKInterfaceController, WCSessionDelegate { 


/** Called when the session has completed activation. If session state is WCSessionActivationStateNotActivated there will be an error with more details. */ 
@available(watchOS 2.2, *) 
public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) { 

    //Fetch data is a function which sends a "HELLOiPhone/[email protected]=" message to receive the array and displays in the table. This works 
    fetchData() 
} 


var session : WCSession! 
var items = ["Refresh Items"] 

override func didAppear() { 
    fetchData() 
} 

override func willActivate() { 
    // This method is called when watch view controller is about to be visible to user 
    super.willActivate() 
    //Check if session is supported and Activate 
    if (WCSession.isSupported()) { 
     session = WCSession.default() 
     session.delegate = self 
     session.activate() 
    } 
    fetchData() 
} 

override func awake(withContext context: Any?) { 
    super.awake(withContext: context) 
    fetchData() 
} 

@IBAction func refresh() { 
    print("Refresh") 
    //Works but sometimes message is delayed 
    fetchData() 
} 

@IBAction func removeAll() { 
    print("Remove All Items is called") 
    if WCSession.default().isReachable { 
     let messageToSend = ["Value":"[email protected]+=-/"] 
     print("\(messageToSend)") 
     session.sendMessage(messageToSend, replyHandler: { replyMessage in 
      if let value = replyMessage["Items"] { 
       self.items = value as! [String] 

       Not receiving message 
       print("Did Recieve Message, items = \(self.items)") 
      } 

      }, errorHandler: {error in 
       // catch any errors here 
       print(error) 
     }) 
    } 
    fetchData() 
} 

} 
+0

'WCSession' API只使用属性列表类型的字典,但我看到你正在发送'Items'。这些对象是什么,你确定它们是由WCSession APIs支持的吗? – ccjensen

+0

@ccjensen项目实际上是一个'NSManagedObject',但是我发送它们并使用它们的字符串值属性来创建一个数组,然后再发送到手表。然而,对于手表上的每次提取,手机都应更新数据并重新提取。这没有发生,并且经常出现错误。 – JUSDEV

+0

另外,手表实际上在显示数据时确实没有问题,但是当试图移除对象时并没有响应。 – JUSDEV

我刚刚处理了我的WatchOS应用程序。当我收到“消息回复花费太长时间”时出现了这种情况。

然后我将后台任务处理程序添加到我的iOS应用程序,并开始每秒钟向WatchOS应用程序发送消息。该消息包含UIApplication.shared.backgroundTimeRemaining。所以我得到:45秒,44秒,...,6秒,5秒......如果定时器运行时间低于5秒,则没有消息将被传递到iOS应用程序或从iOS应用程序传递,我们将得到“消息答复时间过长”。最简单的解决方案是每当计时器低于15秒时从手表向手机发送空白消息。该backgroundTimeRemaining将更新为再次45秒:45,44,43,...,17,16,15,(空消息),45,44,43,...

希望它可以帮助别人