在WebView中反应本地画布
问题描述:
我正在尝试使用React Native 0.17编写一个“绘制”Android应用程序。在WebView中反应本地画布
我有一个Canvas
成分( react-native-canvas强烈启发):
import React from 'react-native';
import Paint from '../utils/paint'
var {
View,
WebView
} = React;
const Canvas = React.createClass({
render() {
return (
<WebView
html={Paint}
style={this.props.style}
javaScriptEnabledAndroid={true}
/>
);
},
});
export default Canvas;
和Paint
部件我在WebView
的html
道具在Canvas
组件的上方使用。
这一部分不过是包含HTML和JS一个很长的字符串,来自这个政党成员更多:creating-a-paint-application-with-html5-canvas
export default `<html>
<head></head>
<body>
<h1 id='toto'>TATA</h1>
<br />
<div id="sketch">
<canvas id="paint" style='border: 1px solid black'></canvas>
</div>
<script>
(function() {
var canvas = document.querySelector('#paint');
var ctx = canvas.getContext('2d');
var sketch = document.querySelector('#sketch');
var sketch_style = getComputedStyle(sketch);
canvas.width = parseInt(sketch_style.getPropertyValue('width'));
canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var mouse = {x: 0, y: 0};
var start_events = ["mousedown", "touchstart"];
var move_events = ["mousemove", "touchmove"];
var end_events = ["mouseup", "touchend"];
/* Mouse Capturing Work */
move_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
}, false);
});
/* Drawing on Paint App */
ctx.lineWidth = 5;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = 'back';
start_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
ctx.beginPath();
ctx.moveTo(mouse.x, mouse.y);
move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
}, false);
});
end_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
}, false);
});
var onPaint = function() {
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
};
}());
</script>
</body>
</html>`;
我的HTML/JS行之有效的布劳尔(铬),但遗憾的是我没有能够在我的React Native应用程序中绘制任何内容。
有人可以帮助我吗? 我应该在React Native中侦听哪些事件?
答
当您在<script>
标记中评论JS的某些行时,ES6模板字符串似乎中断。
尝试将其删除:
export default `<html>
<head></head>
<body>
<h1 id='toto'>TATA</h1>
<br />
<div id="sketch">
<canvas id="paint" style='border: 1px solid black'></canvas>
</div>
<script>
(function() {
var canvas = document.querySelector('#paint');
var ctx = canvas.getContext('2d');
var sketch = document.querySelector('#sketch');
var sketch_style = getComputedStyle(sketch);
canvas.width = parseInt(sketch_style.getPropertyValue('width'));
canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var mouse = {x: 0, y: 0};
var start_events = ["mousedown", "touchstart"];
var move_events = ["mousemove", "touchmove"];
var end_events = ["mouseup", "touchend"];
move_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
}, false);
});
ctx.lineWidth = 5;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = 'back';
start_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
ctx.beginPath();
ctx.moveTo(mouse.x, mouse.y);
move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
}, false);
});
end_events.forEach(function(event) {
canvas.addEventListener(event, function(e) {
move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
}, false);
});
var onPaint = function() {
ctx.lineTo(mouse.x, mouse.y);
ctx.stroke();
};
}());
</script>
</body>
</html>`;