柔性帆布上的绘制方块

问题描述:

我正在尝试在Flex帆布上的广场上的动画图像上编写一些代码。下面的代码有问题,因为它变得越来越慢。我假设我应该清理旧广场或其他东西。柔性帆布上的绘制方块

我在做什么错?:下面

<?xml version="1.0" encoding="utf-8"?> 
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init();"> 
<mx:Script> 
<![CDATA[ 
public var ticker:Timer; 

    public function init():void { 

     ticker = new Timer(10); 

     // This implements the timerEvent 
     ticker.addEventListener(TimerEvent.TIMER, update); 
     ticker.start(); 

     draw(); 
    } 

    public function update(evt:TimerEvent):void { 
     draw(); 
    } 

    public function draw():void { 
     var squareSize:uint = 10; 
     var square:Shape = new Shape(); 

     square.graphics.beginFill(0xFFFFFF, 1.0); 
     square.graphics.drawRect(0, 0, myCanvas.width, myCanvas.height); 

     var i:int; 
     for (i = 0; i < myCanvas.height/squareSize; i++) { 
      var j:int; 
      for (j = 0; j < myCanvas.width/squareSize; j++) { 
       if (Math.random() < 0.5) { 
        square.graphics.beginFill(0x000000, 1.0); 
        square.graphics.drawRect(j * squareSize, i * squareSize, squareSize, squareSize); 
       } 
      } 
     } 

     square.graphics.endFill(); 
     myCanvas.rawChildren.addChild(square); 
    } 
]]> 
</mx:Script> 

    <mx:Panel title="Random Squares" height="95%" width="95%" 
     paddingTop="5" paddingLeft="5" paddingRight="5" paddingBottom="5"> 

     <mx:Canvas id="myCanvas" borderStyle="solid" height="100%" width="100%"> 
     </mx:Canvas> 

    </mx:Panel> 
</mx:Application> 

您要添加的儿童数不确定您的显示列表,让你在性能麻烦了肯定。

您可以添加新的

myCanvas.rawChildren.removeChildAt(0); 
myCanvas.rawChildren.addChild(square); 

你也可以做掉同方之前将其完全删除旧的形状 - 注意绘制之前Graphics.clear()通话,虽然。否则,图形对象将填满数据,就像显示列表现在一样。

public function draw():void { 
    var squareSize:uint = 10; 

    myCanvas.graphics.clear(); 
    myCanvas.graphics.beginFill(0xFFFFFF, 1.0); 
    myCanvas.graphics.drawRect(0, 0, myCanvas.width, myCanvas.height); 
    ... 
     myCanvas.graphics.beginFill(0x000000, 1.0); 
     myCanvas.graphics.drawRect(...) 
    ... 
    myCanvas.graphics.endFill(); 
} 
+0

谢谢!这工作。 第二个解决方案中只有一个小错字。此行: square.graphics.drawRect(0,0,myCanvas.width,myCanvas.height); 应改为: myCanvas.graphics.drawRect(0,0,myCanvas.width,myCanvas.height); – 2009-12-29 19:26:25