HTML5画布 - 更改颜色
我发生了此错误https://i.gyazo.com/77b934223522404fcb437efdbeb3f3d0.mp4,我试图修复它。但是我所做的一切都不起作用。HTML5画布 - 更改颜色
现场颜色在改变颜色时并未改变。
我希望有人能帮助我:)
<!-- begin snippet: js hide: false console: true babel: false -->
<!-- language: lang-js -->
<html>
<head>
<title>
game.rabascm.nl</title>
<style>
* { font-family: verdana; font-size: 10pt; COLOR: gray; -webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none; }
b { font-weight: bold; }
canvas { border: 1px solid gray;cursor: crosshair;}
td { text-align: center; padding: 25;}
</style>
<script src="jscolor.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
</head>
<body>
<center>
<br><br>
<span id="display">Nothing to display</span>
<br><br>
Color: <input class="jscolor" id="colormixer" value="000000"><br>
<table>
<canvas width="400" height="400" id="canvas" ></canvas>
</table>
<br><br>
</center>
<script>
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
$('#canvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#canvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#canvas').mouseup(function(e){
paint = false;
});
$('#canvas').mouseleave(function(e){
paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var color = new Array();
var paint;
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
color.push(getCurrentColor());
}
var points = new Array();
$('#canvas').mousemove(function(e) {
if (paint) {
var point = {
x: e.pageX - this.offsetLeft,
y: e.pageY - this.offsetTop,
color: getCurrentColor()
};
points.push(point);
redraw();
}
});
function getCurrentColor(){
return document.getElementById("colormixer").value;
}
function redraw(){
var color = document.getElementById("colormixer").value;
context.fillStyle = "#" + color;
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}
var mousePosx = clickX[i];
var mousePosy = clickY[i];
mousePosx = mousePosx.toString().slice(0, -1) * 10;
mousePosy = mousePosy.toString().slice(0, -1) * 10;
var mousePosx = mousePosx.toString().split(".")[0];
var mousePosy = mousePosy.toString().split(".")[0];
context.fillRect(mousePosx, mousePosy, 10, 10);
document.getElementById("display").innerHTML = "Cords: " + mousePosx + ":" + mousePosy;
}
}
var bg = new Image();
bg.onload = function() {
for (i = 0; i < 20; i++) {
for (y = 0; y < 20; y++) {
var top = y * 20;
var left = i * 20;
context.drawImage(bg, left, top, 20, 20);
}}}
bg.src = 'http://www.rabascm.nl/game/bg.png';
</script>
</body>
</html>
容易解决将是添加另一个阵列以及色彩数据,以你的脚本。喜欢这个。
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();´
var color = new Array();
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
color.push(getCurrentColor());
}
function getCurrentColor(){
return document.getElementById("colormixer").value;
}
然后在做redraw()
时,也在颜色数组上进行操作。
如果我这样做,我宁愿组中的每个“点”成一个对象,然后这点存储在数组中,如:
var points = new Array();
$('#canvas').mousemove(function(e) {
if (paint) {
var point = {
x: e.pageX - this.offsetLeft,
y: e.pageY - this.offsetTop,
color: getCurrentColor();
};
points.push(point);
redraw();
}
});
然后遍历这个points
代替。在我看来,它会让你的代码更容易阅读。
我希望它有帮助。
非常感谢您的帮助,但还没有奏效。我做了你给我的东西。但我仍然在学习JS和Canvas。我的帖子已更新!请看看它! – Rabascm
在你的'redraw'方法中,你必须使用'points'数组来获取坐标和颜色。 – fgummesson
喜欢如何?感谢您的帮助 – Rabascm
请在此处提供代码,而非外部。 –
好的,谢谢!完成! – Rabascm
问题是你不保存绘制的颜色,只有坐标。在'Redraw'中,你设置了一个'fillStyle',然后循环遍历所有的坐标集并且只应用** fillStyle **。 –