使用AVVideoCompositionCoreAnimationTool和AVAssetExportSession创建视频SLOW
问题描述:
我使用图层创建动画,并且我想用该动画导出视频。所以我使用AVAssetExportSession,但它需要很长时间才能导出。使用AVVideoCompositionCoreAnimationTool和AVAssetExportSession创建视频SLOW
也许我可以使用另一件事?我真的需要帮助!
let videoURL = NSURL.init(fileURLWithPath: "/Users/Downloads/img_2040.mp4")
let audioURL = NSURL.init(fileURLWithPath: "/Users/Downloads/music_10sm.m4a")
let videoAsset = AVURLAsset.init(url: videoURL as URL)
let audioAsset = AVURLAsset.init(url: audioURL as URL)
let mixComposition = AVMutableComposition.init()
let compositionVideoTrack = mixComposition.addMutableTrack(withMediaType: AVMediaTypeVideo, preferredTrackID: kCMPersistentTrackID_Invalid)
// let mixCompositionAudio = AVMutableComposition.init()
let compositionAudioTrack = mixComposition.addMutableTrack(withMediaType: AVMediaTypeAudio, preferredTrackID: kCMPersistentTrackID_Invalid)
// AVAssetTrack video of originalVideo
let originalVideoAsset = videoAsset.tracks(withMediaType: AVMediaTypeVideo).first
let originalAudioAsset = audioAsset.tracks(withMediaType: AVMediaTypeAudio).first
do {
try compositionVideoTrack.insertTimeRange(CMTimeRangeMake(kCMTimeZero, videoAsset.duration), of: originalVideoAsset!, at: kCMTimeZero)
compositionVideoTrack.preferredTransform = (videoAsset.tracks(withMediaType: AVMediaTypeVideo).first?.preferredTransform)!
try compositionAudioTrack.insertTimeRange(CMTimeRangeMake(kCMTimeZero, audioAsset.duration), of: originalAudioAsset!, at: kCMTimeZero)
compositionAudioTrack.preferredTransform = (audioAsset.tracks(withMediaType: AVMediaTypeAudio).first?.preferredTransform)!
let videoSize = originalVideoAsset?.naturalSize
let parentLayer = CALayer()
let videoLayer = CALayer()
parentLayer.bounds = CGRect(x: 0, y: 0, width: (videoSize?.width)!, height: (videoSize?.height)!)
parentLayer.position = CGPoint(x: (videoSize?.width)!/2, y: (videoSize?.height)!/2)
videoLayer.bounds = CGRect(x: 0, y: 0, width: (videoSize?.width)!, height: (videoSize?.height)!)
videoLayer.position = CGPoint(x: (videoSize?.width)!/2 + 20, y: (videoSize?.height)!/2)
let layerTest = CALayer()
layerTest.bounds = CGRect(x: 0, y: 0, width: 100, height: 100)
layerTest.backgroundColor = UIColor.green.cgColor
parentLayer.addSublayer(videoLayer)
parentLayer.insertSublayer(layerTest, below: videoLayer)
// My layer with animations
let cubeLayer = cubeAnimation(videoSize: containerLayer.frame.size, isVideo: true)
containerLayer.addSublayer(cubeLayer)
parentLayer.addSublayer(containerLayer)
parentLayer.isGeometryFlipped = true
let videoComposition = AVMutableVideoComposition.init()
videoComposition.renderSize = videoSize!
videoComposition.frameDuration = CMTimeMake(1, 30)
videoComposition.animationTool = AVVideoCompositionCoreAnimationTool.init(postProcessingAsVideoLayer: videoLayer, in: parentLayer)
// Instruction
let instruction = AVMutableVideoCompositionInstruction.init()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, mixComposition.duration) // TEST CAMBIAR ESTA DURATION
// Video
let videoTrack = mixComposition.tracks(withMediaType: AVMediaTypeVideo).first
let layerInstructions = AVMutableVideoCompositionLayerInstruction.init(assetTrack: videoTrack!)
instruction.layerInstructions = [layerInstructions]
videoComposition.instructions = [instruction]
let assetExport = AVAssetExportSession.init(asset: mixComposition, presetName: AVAssetExportPresetHighestQuality)
assetExport?.videoComposition = videoComposition
let exportPath = "/Users/CarolinaAitcin/Downloads/Test_ScrollBest91.mp4"
let exportUrl = URL.init(fileURLWithPath: exportPath)
assetExport?.outputFileType = AVFileTypeQuickTimeMovie
assetExport?.outputURL = exportUrl
assetExport?.shouldOptimizeForNetworkUse = true
assetExport?.exportAsynchronously {
print("Finish video")
print(NSDate())
}
Timer.schedule(repeatInterval: 1, handler: { (runTime) in
let progress = assetExport?.progress
print(progress)
})
} catch {
print("we have problem")
}
答
当我测试的设备的时间减少了很多的出口,只需要20多岁的我。在模拟器中需要将近2.5分钟。
定义“很长时间”。 CPU(您使用的是Mac或iPhone)对出口时间有影响。动画的数量和风格也增加了出口时间。作为一个粗略的经验法则,任何低于1:1(60秒的视频需要60秒才能导出)是正确的。大小事项! 640x360将比1280x720更快。如果您转移到AVAssetWriter而不是AVAssetExportSession(或使用https://github.com/rs/SDAVAssetExportSession),您还可以自定义Frame和BitRates,这会影响写入和播放性能。 –
要获得稳定的基准标记,只需加载和导出视频,而不进行任何动画或转换。这是您的设备可以做的(读入和写出)视频的“最少”工作。尝试一些不同长度的视频,并将其用作衡量和评估性能影响的基线。希望这有帮助,祝你好运! –