将许可代码添加到Libgdx项目后崩溃
问题描述:
我要求在我的代码中发现崩溃应用程序的问题。 我有许可代码和libgdx代码作为单独的应用程序工作正常。 我像Libgdx项目的主要活动一样添加了许可代码。 之后,应用程序在设备上崩溃。 我不知道为什么。将许可代码添加到Libgdx项目后崩溃
的logcat如下:
主要业务代码是在这里:
public class MyActivity extends AndroidApplication {
private static final String BASE64_PUBLIC_KEY = "!!!!! PLACE YOUR KEY HERE!!!!!!";
// Generate your own 20 random bytes, and put them here.
private static final byte[] SALT = new byte[] {
-45, 65, 30, -128, -103, -57, 74, -64, 51, 88, -95, -45, 77, -117, -36, -113, -11, 32, -64,
89
};
private TextView mStatusText;
private Button mCheckLicenseButton;
private LicenseCheckerCallback mLicenseCheckerCallback;
private LicenseChecker mChecker;
// A handler on the UI thread.
private Handler mHandler;
public void onCreate (android.os.Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
print("MyLog====","00000000000000000");
requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);
setContentView(R.layout.main);
mStatusText = (TextView) findViewById(R.id.status_text);
mCheckLicenseButton = (Button) findViewById(R.id.check_license_button);
mCheckLicenseButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
doCheck();
}
});
mHandler = new Handler();
// Try to use more data here. ANDROID_ID is a single point of attack.
String deviceId = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
// Library calls this when it's done.
mLicenseCheckerCallback = new MyLicenseCheckerCallback();
// Construct the LicenseChecker with a policy.
mChecker = new LicenseChecker(
this, new ServerManagedPolicy(this,
new AESObfuscator(SALT, getPackageName(), deviceId)),
BASE64_PUBLIC_KEY);
print("MyLog====","11111111111111");
doCheck();
}
protected Dialog onCreateDialog(int id) {
final boolean bRetry = id == 1;
return new AlertDialog.Builder(this)
.setTitle(R.string.unlicensed_dialog_title)
.setMessage(bRetry ? R.string.unlicensed_dialog_retry_body : R.string.unlicensed_dialog_body)
.setPositiveButton(bRetry ? R.string.retry_button : R.string.buy_button, new DialogInterface.OnClickListener() {
boolean mRetry = bRetry;
public void onClick(DialogInterface dialog, int which) {
if (mRetry) {
doCheck();
} else {
Intent marketIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(
"http://market.android.com/details?id=" + getPackageName()));
startActivity(marketIntent);
}
}
})
.setNegativeButton(R.string.quit_button, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
finish();
}
}).create();
}
private void displayDialog(final boolean showRetry) {
print("MyLog====","DisplayDialog");
mHandler.post(new Runnable() {
public void run() {
setProgressBarIndeterminateVisibility(false);
showDialog(showRetry ? 1 : 0);
mCheckLicenseButton.setEnabled(true);
}
});
}
private void doCheck() {
mCheckLicenseButton.setEnabled(false);
setProgressBarIndeterminateVisibility(true);
mStatusText.setText(R.string.checking_license);
mChecker.checkAccess(mLicenseCheckerCallback);
}
private void displayResult(final String result) {
print("MyLog====","3333333333333");
mHandler.post(new Runnable() {
public void run() {
print("MyLog====","aaaaaaaaaaaa");
mStatusText.setText(result);
print("MyLog====","bbbbbbbb");
setProgressBarIndeterminateVisibility(false);
print("MyLog====","cccccccc");
mCheckLicenseButton.setEnabled(true);
print("MyLog====","ddddddd");
}
});
}
private class MyLicenseCheckerCallback implements LicenseCheckerCallback {
public void allow(int policyReason) {
print("MyLog====","444444444444444");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
// Should allow user access.
displayResult(getString(R.string.allow));
// setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
// initialize(new Game3(), false);
}
public void dontAllow(int policyReason) {
print("MyLog====","55555555555555555");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
//displayResult(getString(R.string.dont_allow));
// Should not allow access. In most cases, the app should assume
// the user has access unless it encounters this. If it does,
// the app should inform the user of their unlicensed ways
// and then either shut down the app or limit the user to a
// restricted set of features.
// In this example, we show a dialog that takes the user to Market.
// If the reason for the lack of license is that the service is
// unavailable or there is another problem, we display a
// retry button on the dialog and a different message.
displayDialog(policyReason == Policy.RETRY);
}
public void applicationError(int errorCode) {
print("MyLog====","6666666666666666666666");
if (isFinishing()) {
// Don't update UI if Activity is finishing.
return;
}
// This is a polite way of saying the developer made a mistake
// while setting up or calling the license checker library.
// Please examine the error code and fix the error.
//if (errorCode==Policy.
String result = String.format(getString(R.string.application_error), errorCode);
displayResult(result);
print("MyLog====","9999999999999999999");
String msg="";
if (errorCode==1) msg="1-NOT_LICENSED";
if (errorCode==2) msg="2-LICENSED_OLD_KEY";
if (errorCode==3) msg="3-ERROR_NOT_MARKET_MANAGED";
if (errorCode==4) msg="4-ERROR_SERVER_FAILURE";
if (errorCode==5) msg="5-ERROR_OVER_QUOTA";
if (errorCode==6) msg="6-ERR";
print("MyLog====",msg);
}
}
@Override
protected void onDestroy() {
super.onDestroy();
mChecker.onDestroy();
}
我已经抹去授权码我的钥匙。 你应该输入你的代码来尝试,否则它将是无效的关键异常。 在此先感谢。
答
AndroidApplication
需要您到initialize(...)
或initializeForView(...)
的onCreate(...)
。既然你没有在上面包括它,我只能假设你的代码中缺少它。
如果您需要拥有原生Android UI,则需要使用initializeForView(...)
来获取LibGDX曲面,然后将其插入到视图层次结构中。或者,您可以通过界面在游戏中触发支票。
现在应用程序在初始化(...)libgdx之前崩溃。 Logcat不显示行号。这对我来说是一种神秘感。现在的应用程序。应该显示授权错误消息。当然libgdx不会启动。后来,我想排除MainActivity中的Android文本输出。也许我会在render()中的libgdx start后添加许可证检查。 – nms 2012-08-15 08:51:26
顺便说一句,那里有初始化(..)。但现在评论。 – nms 2012-08-15 08:58:39
当你的回调函数被调用'onCreate'已过去时,你对'initialize'的调用在回调(注释)中,而不是在'onCreate'中。 – 2012-08-15 13:07:24