Swift 3,Multipeer,发送结构为数据
问题描述:
我正在努力解决一个问题。我想发送一个结构到连接的设备。Swift 3,Multipeer,发送结构为数据
这里是我使用复制到游乐场
在代码的代码我加了一些扩展到数据类用于编码/解码。我创建了[String:Player]字典,并使用NSKeyedArchiver创建要发送的数据记录。
我不会在这里发送,但在我的程序中我做。在操场上,代码/解码工作正常。当我在我的程序中执行时,从数据中提取播放器时解码失败。它失败:EXC_BAD_ACCESS
如果我使用String而不是Player结构,它在didReceive数据函数中正确解码。仅在使用Struct时失败。
任何人有一些建议吗?
//: Playground - noun: a place where people can play
import UIKit
// Player structure
struct Player {
var initials : String
var name : String
}
//
// Data extension
//
extension Data {
// struct
init<T>(from value: T) {
var value = value
self.init(bytes: &value, count: MemoryLayout<T>.size)
}
// extract Struct
func extract<T>(from: T.Type) -> T {
return self.withUnsafeBytes { $0.pointee } // FAILS HERE: EXC_BAD_ACCESS
}
}
// Make a data record for sending
let sply = Player(initials: "PN", name: "Player Name")
let spda = Data(from: sply)
let sdic : [String:Data] = ["Player" : spda]
let sdta : Data = NSKeyedArchiver.archivedData(withRootObject: sdic)
// Do the sending
// ... send...
//Decode
// The following code that is used on the receiving device in
// the "didReceive data" function.
let rdic = NSKeyedUnarchiver.unarchiveObject(with: sdta) as! [String : Data]
let rdta = rdic["Player"]!
let rply = rdta.extract(from: Player.self)
print(rply.name) // Prints: "Player Name"
答
对我来说有效的是自定义类,它继承自NSObject并符合NSCoding。
class Player: NSObject, NSCoding {
var initials: String!
var name: String!
required convenience init(coder decoder: NSCoder) {
self.init()
self.initials = decoder.decodeObject(forKey: "initials") as! String
self.name = decoder.decodeObject(forKey: "name") as! String
}
convenience init(initials: String, name: String) {
self.init()
self.initials = initials
self.name = name
}
func encode(with aCoder: NSCoder) {
if let initials = initials { aCoder.encode(initials, forKey: "initials") }
if let name = name { aCoder.encode(name, forKey: "name") }
}
}
使数据传送:
let data = NSKeyedArchiver.archivedData(withRootObject: Player(initials: "PN", name: "Player Name"))
获取数据传回播放器:
guard let player: Player = NSKeyedUnarchiver.unarchiveObject(with: data) as! Player? else { return }
非常感谢!这项工作就是我想要的,没有错误! – teho
我在这里找到了更好的解决方案:https://stackoverflow.com/a/41538762/2957546 – teho