StreamDelegate停止接收事件后迅速读取数量
问题描述:
我有一个通过套接字连接接收消息的iOS聊天应用程序。StreamDelegate停止接收事件后迅速读取数量
当用户长时间打开应用程序并且有超过50条未读消息时,服务器会通过套接字发送一条消息,告诉未读消息的数量,此时应用程序将显示一个带有进度条的警报,然后服务器发送每一条消息。
因此,应用程序获取StreamDelegate方法中的每条消息stream(_ stream:Stream,handle eventCode:Stream.Event)并更新进度条,直到消息结束。
问题是,当我有大量未读消息(大约300+)时,StreamDelegate停止接收带有消息的事件,并且没有显示任何错误消息。
我呼吁在全球队列中的连接方法:
DispatchQueue.global().async {
self.connect(host, port: port)
}
这是我的插座连接代码:
fileprivate func connect(_ host: String, port: Int) {
postStatus(.connecting)
self.host = NSString(string: host)
self.port = UInt32(port)
self.log("connect to \(host):\(port)")
var readStream : Unmanaged<CFReadStream>?
var writeStream : Unmanaged<CFWriteStream>?
CFStreamCreatePairWithSocketToHost(nil, self.host, self.port, &readStream, &writeStream)
self.inOk = false
self.outOk = false
self.inputStream = readStream!.takeRetainedValue()
self.outputStream = writeStream!.takeRetainedValue()
self.inputStream.delegate = self
self.outputStream.delegate = self
let mainThread = Thread.isMainThread;
let loop = mainThread ? RunLoop.main : RunLoop.current
self.inputStream.schedule(in: loop, forMode: RunLoopMode.defaultRunLoopMode)
self.outputStream.schedule(in: loop, forMode: RunLoopMode.defaultRunLoopMode)
self.inputStream.open()
self.outputStream.open()
self.timer = Timer.scheduledTimer(timeInterval: 5, target: self, selector: #selector(connectionTimeout), userInfo: nil, repeats: false)
if(!mainThread) {
loop.run()
}
}
在StreamDelegate方法流(_流:物流,拉手EVENTCODE: Stream.Event)我收到消息事件并在方法上读取(字符串)
case Stream.Event.hasBytesAvailable:
if let timer = timer {
timer.invalidate()
self.timer = nil
}
let json = ChatLibSwift.readMessage(self.inputStream)
do {
if StringUtils.isNotEmpty(json) {
try self.read(json)
}
} catch let ex as NSError {
LogUtils.log("ERROR: \(ex.description)")
}
break
case Stream.Event.hasSpaceAvailable:
break
,上面写着每一个消息的方法:
static func readMessage(_ inputStream: InputStream) -> String {
do {
var lenBytes = [UInt8](repeating: 0, count: 4)
inputStream.read(&lenBytes, maxLength: 4)
// header
let i32: Int = Int(UInt32.init(lenBytes[3]) | UInt32.init(lenBytes[2]) << 8 | UInt32.init(lenBytes[1]) << 16 | UInt32.init(lenBytes[0]) << 24)
var msg = [UInt8](repeating: 0, count: (MemoryLayout<UInt8>.size * Int(i32)))
let bytesRead = inputStream.read(&msg, maxLength: Int(i32))
if bytesRead == -1 {
print("<< ChatLib ERROR -1")
return ""
}
let s = NSString(bytes: msg, length: bytesRead, encoding: String.Encoding.utf8.rawValue) as String?
if let s = s {
if bytesRead == Int(i32) {
return s
}
else {
print("Error: readMessage \(s)")
}
return s
}
return ""
} catch {
return ""
}
}
任何人知道如何解决呢?
答
主要思想是强制的时间表流的读取成功读取操作之后:
let _preallocatedBufferSize = 64 * 1024
var _preallocatedBuffer = [UInt8](repeating: 0, count: MemoryLayout<UInt8>.size * Int(_preallocatedBufferSize))
var message : ....
func readMessage(_ inputStream: InputStream) {
if !inputStream.hasBytesAvailable || message.isCompleted {
return
}
var theBuffer : UnsafeMutablePointer<UInt8>?
var theLength : Int = 0
// try to get buffer from the stream otherwise use the preallocated buffer
if !inputStream.getBuffer(&theBuffer, length:&theLength) || nil == theBuffer
{
memset(&_preallocatedBuffer, 0, _preallocatedBufferSize)
let theReadCount = inputStream.read(&_preallocatedBuffer, maxLength:_preallocatedBufferSize)
if theReadCount > 0 {
theBuffer = _preallocatedBuffer;
theLength = theReadCount;
} else {
theBuffer = nil;
theLength = 0;
}
}
if nil != theBuffer && theLength > 0 {
_message.appendData(theBuffer, length:theLength)
self.perform(#selector(readMessage), with:inputStream, afterDelay:0.0, inModes:[RunLoopMode.defaultRunLoopMode])
}
}
在哪个线程出现问题?在主线程还是在其他线程中? – DisableR
在其他线程中... –
在函数connect()中,您正在运行其他线程的运行循环,但是从上面的代码片断中您正在从全局队列运行connect()。检查这个答案https://stackoverflow.com/a/38001438/321542,它描述了为什么在自定义NSThread而不是全局队列中进行流处理更好。也许它可以帮助你。 – DisableR