用触摸旋转雪碧 - Cocos2d

问题描述:

有没有人有更好的方法来用一个手指旋转雪碧?我的问题是我不能让精灵在完全旋转两次后停止旋转,并且我周期性地将我的屏幕翻转180度(self.rotation = 180;)然后将其翻转(self.rotation = 0)。但是,当我将其翻转到180度时,精灵将无法正确旋转。用触摸旋转雪碧 - Cocos2d

任何人有比这更好的想法?

CGFloat gRotation; 

- (void)update:(ccTime)delta 
{ 
    g.rotation = gRotation; 
} 
    - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 
    { 
     UITouch *touch = [touches anyObject]; 
     CGPoint location = [touch locationInView:[touch view]]; 
     location = [[CCDirector sharedDirector] convertToGL:location]; 

     if (CGRectContainsPoint(g.boundingBox, location)) 
     { 
      CGPoint firstLocation = [touch previousLocationInView:[touch view]]; 
      CGPoint location = [touch locationInView:[touch view]]; 

      CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; 
      CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; 

      CGPoint firstVector = ccpSub(firstTouchingPoint, g.position); 
      CGFloat firstRotateAngle = -ccpToAngle(firstVector); 
      CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); 

      CGPoint vector = ccpSub(touchingPoint, g.position); 
      CGFloat rotateAngle = -ccpToAngle(vector); 
      CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); 

      gRotation += currentTouch - previousTouch; 
     } 
    } 

感谢

编辑:

我进去GameConfig.h,改变#define GAME_AUTOROTATION kGameAutorotationUIViewController#define GAME_AUTOROTATION kGameAutorotationNone

然后进去AppDelegate.m和改变#if GAME_AUTOROTATION == kGameAutorotationUIViewController#if GAME_AUTOROTATION == kGameAutorotationNone

当我翻转屏幕时,修正了精灵的旋转,但是在两次完整旋转后我仍然无法停止精灵的旋转。

末添加一个新行:

gRotation += currentTouch - previousTouch; 
gRotation = fmod(gRotation,360.0); // <<< fix the angle 

这也许解决您的问题,因为角将保持在360范围内

用一个手指旋转的其他方式是UIPanGestureRecognizer(但你仍然需要保持角度在360范围内):

UIPanGestureRecognizer *gestureRecognizer = [[[UIPanGestureRecognizer alloc] initWithTarget:layer action:@selector(handlePanFrom:)] autorelease]; 
[[[CCDirector sharedDirector] openGLView] addGestureRecognizer:gestureRecognizer]; 

... 

- (void)handlePanFrom:(UIPanGestureRecognizer *)recognizer 
{ 
    CGPoint translation = [recognizer translationInView:recognizer.view]; 
    ... 
} 

看看本教程的详细信息(其上拖拉,而是如何做锅手势):

http://www.raywenderlich.com/2343/how-to-drag-and-drop-sprites-with-cocos2d

+0

是否有不同的方法来旋转精灵?因为grinderRotation等级取决于currentTouch和previousTouch – Jonathan 2011-06-03 18:30:50

+0

您可以使用UIPanGestureRecognizer类来检测只有一个手指(iOS 4或更高版本)的拖动。 – 2011-06-03 19:22:58

+0

我在答案中加入了一个例子... – 2011-06-03 19:29:06