搅拌机出口THREE.js

问题描述:

我有一个问题,在搅拌机THREE.js出口,即:材料和纹理根本不出口。搅拌机出口THREE.js

为了显示这个问题,我创建了一个具有一个材质和一个纹理的简单平面。

这是通过JSON导出生成整个文件:

{ 
"faces":[41,0,1,3,2,0,1,2,3,0,0,0,0], 
"metadata":{ 
    "faces":1, 
    "type":"Geometry", 
    "uvs":1, 
    "generator":"io_three", 
    "normals":1, 
    "version":3, 
    "vertices":4 
}, 
"uvs":[[0.0001,0.0001,0.9999,0.0001,0.9999,0.9999,0.0001,0.9999]], 
"normals":[1,0,0], 
"name":"PlaneGeometry", 
"vertices":[-0,3e-06,16,1e-06,-4e-06,-16,-1e-06,32,16,0,32,-16] 
} 

在对比,这是给OBJ/MTL波前格式出口(这证实存在确实是一种材料和质地组为模型)

# Blender v2.76 (sub 0) OBJ File: 'wall_pipes.blend' 
# www.blender.org 
mtllib wall_pipes.mtl 
o Plane 
v -0.000000 0.000003 16.000002 
v 0.000001 -0.000002 -15.999997 
v -0.000001 32.000000 15.999997 
v 0.000000 31.999996 -16.000002 
vt 0.000100 0.000100 
vt 0.999900 0.000100 
vt 0.999900 0.999900 
vt 0.000100 0.999900 
vn 1.000000 0.000000 0.000000 
usemtl Material.001 
s off 
f 1/1/1 2/2/1 4/3/1 3/4/1 

...及其相应的MTL文件...

# Blender MTL File: 'wall_pipes.blend' 
# Material Count: 1 

newmtl Material.001 
Ns 96.078431 
Ka 1.000000 1.000000 1.000000 
Kd 0.800000 0.800000 0.800000 
Ks 0.021739 0.021739 0.021739 
Ke 0.000000 0.000000 0.000000 
Ni 1.000000 
d 1.000000 
illum 2 
map_Kd E:\blender\models\library\textures\pk02_pipes01_C.png 
map_Bump E:\\blender\\models\\library\\textures\\pk02_pipes01_C.png 

我觉得荷兰国际集团有关使用这些生成的OBJ/MTL文件,但three.js所R73(我更喜欢在新的阴影格式),似乎有一些问题与他们:

[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0. 

无论如何,我想使用JSON格式因为这对我来说更自然,而这正是其他人在别处建议的。我很抱歉,如果这种缺乏物质的问题是真的,真的很愚蠢:)

这里是.blend文件,也许我做错了什么或有一个复选框取消选中某处...? https://github.com/Scharnvirk/wingmod/raw/blender_issue/models/wall_pipes.blend

在此先感谢!

three.js导出器有很多选项,请检查每个材质/ UV选项是否打开。

用下面的选项中启用

three.js exporter settings

我得到以下JSON

{ 
    "faces":[43,0,1,3,2,0,0,1,2,3,0,0,0,0], 
    "metadata":{ 
     "version":3, 
     "type":"Geometry", 
     "uvs":1, 
     "materials":1, 
     "faces":1, 
     "normals":1, 
     "generator":"io_three", 
     "vertices":4 
    }, 
    "normals":[1,0,0], 
    "name":"PlaneGeometry", 
    "uvs":[[0.0001,0.0001,0.9999,0.0001,0.9999,0.9999,0.0001,0.9999]], 
    "materials":[{ 
     "mapBumpAnisotropy":1, 
     "mapDiffuseAnisotropy":1, 
     "wireframe":false, 
     "mapBumpWrap":["RepeatWrapping","RepeatWrapping"], 
     "mapSpecularAnisotropy":1, 
     "specularCoef":50, 
     "visible":true, 
     "mapSpecularRepeat":[1,1], 
     "mapBumpScale":[2.05634,2.05634], 
     "DbgColor":15658734, 
     "mapSpecular":"pk02_pipes01_C.png", 
     "mapDiffuse":"pk02_pipes01_C.png", 
     "depthWrite":true, 
     "mapBump":"pk02_pipes01_C.png", 
     "mapDiffuseWrap":["RepeatWrapping","RepeatWrapping"], 
     "shading":"phong", 
     "depthTest":true, 
     "DbgName":"Material.001", 
     "opacity":1, 
     "colorDiffuse":[0.8,0.8,0.8], 
     "transparent":false, 
     "mapSpecularWrap":["RepeatWrapping","RepeatWrapping"], 
     "DbgIndex":0, 
     "colorSpecular":[0.021739,0.021739,0.021739], 
     "mapBumpRepeat":[1,1], 
     "mapDiffuseRepeat":[1,1], 
     "colorEmissive":[0,0,0], 
     "blending":"NormalBlending" 
    }], 
    "vertices":[-0,3e-06,16,1e-06,-4e-06,-16,-1e-06,32,16,0,32,-16] 
} 
+0

感谢。我终于找到了所有这些选项。我之前在Blender中找到了多个其他的THREE选项卡,主要是在属性编辑器(您选择材质,纹理,UV,世界等等)中找到,但在导出期间没有找到大标签。 这实际上是我在学习Blender时遇到的最大问题:我能够提出正确的问题,并且在教程或指南中看到正确的菜单/选项,但在应用程序中查找它是完全不同的故事。是否有某种选择寻求者或某物? 无论如何,非常感谢,你已经解决了我有几天的问题! :d – Scharnvirk