如何在Blender Python导出脚本中重新排列指向顶点的索引,以便我的模型能够正确连接?
问题描述:
我写了一个自定义导出器,将Blender网格转储为简单的二进制格式。我可以从我的脚本导出的文件中读取极其简单的模型,例如多维数据集,但更复杂的模型(如Blender中包含的猴子)不起作用。相反,复杂模型有许多错误连接的顶点。我相信,当我循环处理脚本中的顶点索引时,我没有按照正确的顺序进行操作。我如何重新排列指向Blender Python导出脚本中顶点的索引,以便我的顶点能够正确连接?下面是导出脚本(带有解释文件格式的注释)。如何在Blender Python导出脚本中重新排列指向顶点的索引,以便我的模型能够正确连接?
import struct
import bpy
def to_index(number):
return struct.pack(">I", number)
def to_GLfloat(number):
return struct.pack(">f", number)
# Output file structure
# A file is a single mesh
#
# A mesh is a list of vertices, normals, and indices
#
# index number_of_triangles
# triangle triangles[number_of_triangles]
# index number_of_vertices
# vertex vertices[number_of_vertices]
# normal vertices[number_of_vertices]
#
# A triangles is a 3-tuple of indices pointing to vertices in the corresponding vertex list
#
# index vertices[3]
#
# A vertex is a 3-tuple of GLfloats
#
# GLfloat coordinates[3]
#
# A normal is a 3-tuple of GLfloats
#
# GLfloat normal[3]
#
# A GLfloat is a big endian 4 byte floating point IEEE 754 binary number
# An index is a big endian unsigned 4 byte binary number
def write_kmb_file(context, filepath):
meshes = bpy.data.meshes
if 1 != len(meshes):
raise Exception("Expected a single mesh")
mesh = meshes[0]
faces = mesh.polygons
vertex_list = mesh.vertices
output = to_index(len(faces))
for face in faces:
vertices = face.vertices
if len(vertices) != 3:
raise Exception("Only triangles were expected")
output += to_index(vertices[0])
output += to_index(vertices[1])
output += to_index(vertices[2])
output += to_index(len(vertex_list))
for vertex in vertex_list:
x, y, z = vertex.co.to_tuple()
output += to_GLfloat(x)
output += to_GLfloat(y)
output += to_GLfloat(z)
for vertex in vertex_list:
x, y, z, = vertex.normal.to_tuple()
output += to_GLfloat(x)
output += to_GLfloat(y)
output += to_GLfloat(z)
out = open(filepath, 'wb')
out.write(output)
out.close()
return {'FINISHED'}
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty
from bpy.types import Operator
class ExportKludgyMess(Operator, ExportHelper):
bl_idname = "mesh.export_to_kmb"
bl_label = "Export KMB"
filename_ext = ".kmb"
filter_glob = StringProperty(
default="*.kmb",
options={'HIDDEN'},
)
def execute(self, context):
return write_kmb_file(context, self.filepath)
def register():
bpy.utils.register_class(ExportKludgyMess)
if __name__ == "__main__":
register()
答
您最有可能只是倾销vert。由于每个vert用于多个面文件格式,如obj指示带'v'的vert,带'vn'的vert法线和带'vt'的UV。然而,这不是抽签顺序。 'f'前缀表示每个脸部的vert的顺序。对于
例F 1/1/1 2/4/3 3/4/5使用 绿党1,2,3 法线1,4,4 UV 1,3,5
我知道它的老,但嘿。