Facebook集成在Libgdx
问题描述:
我试图在我的游戏中整合Facebook登录,但自从现在我无法实现这一点。Facebook集成在Libgdx
我按照指令:
https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
而且创建了接口,并实现了它的Android项目,但仍然没有成功。当我打电话给我的登录Facebook功能时,它显示我一个循环加载屏幕,我的游戏屏幕回来。
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
private Activity androidActivity;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = andAct ;
}
@Override
public void loginFacebook() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
//Session.openActiveSession(this, allowLoginUI, callback)
androidActivity.runOnUiThread(new Runnable() {
@Override
public void run() {
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback() {
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception) {
if (session.isOpened()) {
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback() {
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succefull");
name = user.getName();
}
}
}).executeAsync();
}
}
});
}
});
}
@Override
public String getName() {
return name;
}
}
在我的Android项目中,我将这个接口发送给核心项目。
andAdap = new AndroidFacebookAdapter(this);
initialize(new MyGdxGame(andAdap), config);
我在触摸屏幕时调用它。
game.facebookIntegration.loginFacebook();
在logcat中,我看到:
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): Facebook login starts
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): runOnUiThread runs
后,我看到一个圆形的加载屏幕(没有在屏幕上只显示黑白),然后我的游戏画面再回来。在哪一步我犯了一个错误?
谢谢你的回答。
编辑1:在意识到我已经登录我的Facebook帐户后,我退出了。然后再试一次,它工作。它是开放的Facebook应用程序要求我的凭据,但即使我输入正确的用户名/密码我的“onCompleted”功能不被称为。
编辑2:现在我的问题解决了,感谢教程在http://blog.supercookie.co.uk/post/94802569132/facebook-integration-w-libgdx 我只需要使用UiLifecycleHelper类和它的实现。现在我的界面实现了课堂。
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
public AndroidLauncher androidActivity;
private final UiLifecycleHelper uiHelper;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = (AndroidLauncher) andAct ;
this.uiHelper = new UiLifecycleHelper(this.androidActivity, new Session.StatusCallback() {
@Override
public void call(Session session, SessionState sessionState, Exception e) {
}
});
}
private void loginFacebookImp() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
androidActivity.runOnUiThread(new Runnable()
{
@Override
public void run()
{
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback()
{
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception)
{
Gdx.app.log("AndroidFacebookAdapter"," openActiveSession call start");
if (session.isOpened())
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback()
{
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
Gdx.app.log("AndroidFacebookAdapter"," onCompleted start");
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succesfull");
Gdx.app.log("AndroidFacebookAdapter"," Facebook name is " + user.getName());
name = user.getName();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login failed");
}
}
}).executeAsync();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened() is false");
}
}
});
}
});
}
private boolean isLoggedInImp()
{
return Session.getActiveSession() != null && Session.getActiveSession().isOpened();
}
@Override
public String getName() {
return name;
}
@Override
public void loginFacebook() {
loginFacebookImp();
}
public void onCreate(Bundle savedInstanceState) {
uiHelper.onCreate(savedInstanceState);
}
public void onResume() {
uiHelper.onResume();
}
public void onActivityResult(int requestCode, int resultCode, Intent data) {
uiHelper.onActivityResult(requestCode, resultCode, data);
}
public void onSaveInstanceState(Bundle outState) {
uiHelper.onSaveInstanceState(outState);
}
public void onPause() {
uiHelper.onPause();
}
public void onStop() {
uiHelper.onStop();
}
public void onDestroy() {
uiHelper.onDestroy();
}
@Override
public boolean isLoggedIn() {
return isLoggedInImp();
}
}
答
在编辑2中,只需添加UiLifecycleHelper android侧接口实现类即可。然后它按预期工作。欲了解更多解释: http://blog.supercookie.co.uk/post/94802569132/facebook-integration-w-libgdx
现在我可以打开facebook应用程序的身份验证,但我不能得到用户信息。编辑。 – bkaramik 2014-10-28 20:44:58