siggraph 2018_电影业的统一:SIGGRAPH 2018的实时电影技术

siggraph 2018_电影业的统一:SIGGRAPH 2018的实时电影技术

siggraph 2018

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animation, virtual cinematography, and more—all throughout the event. The week kicked off with our CMO Clive Downie giving a keynote presentation at the SIGGRAPH Business Symposium on Unity’s predictions about real-time 3D content and its fundamental impact on every industry, from media and sports to space travel and filmmaking.

Unity相信电影制作的未来是实时的, 今年在SIGGRAPH,我们将庆祝CG动画,虚拟电影等等的电影故事,贯穿整个活动。 本周开始时,我们的CMO Clive Downie在SIGGRAPH商业研讨会上作了主题演讲,主题是Unity对实时3D内容及其对媒体,体育,太空旅行和电影制作等各个行业的根本影响的预测。

Just a few days ago we announced a collaboration with Disney Television Animation on Baymax Dreams, a series of three broadcast shorts included in the Emmy Award-nominated television series, Big Hero 6: The Series. Director Simon Smith (Bee Movie, Penguins of Madagascar) and Creative Director Adam Myhill (Unity Technologies) will be speaking about real-time directing for episodic CG animation on Wednesday, as well as a series of technical talks in Unity’s mini-theater. Unity Graphics Engineer John Parsaie will also offer tips and tricks on graphics, lighting, and FX in real-time animation projects.

就在几天前,我们宣布与迪士尼电视动画公司Baymax Dreams进行合作 ,这是由艾美奖提名的电视连续剧《 大英雄6:系列》中的三部广播短片系列 。 导演西蒙·史密斯(Simon Smith)( 蜜蜂电影马达加斯加的企鹅 )和创意总监亚当·迈希尔(Adam Myhill)(Unity Technologies)将于周三发表有关情节CG动画的实时导演 ,以及Unity迷你剧院中的一系列技术讲座。 Unity图形工程师John Parsaie还将在实时动画项目中提供有关图形,照明和FX的技巧。

Sonder, a short film that had its worldwide premiere at Unite Berlin earlier this summer, will have a screening in Unity’s breakout room in the East Wing (room 18), followed by a talk from Sonder’s writer/director Neth Nom on Toon Shading and Lighting. (You can also watch Neth’s and producer Sara K. Sampson’s Unite Berlin presentation about their team and pipeline.)

Sonder是一部短片,将于今年夏天早些时候在柏林团结剧院全球首映。该电影将在Unity东翼会议室(18室)放映,然后由Sonder的作家/导演Neth Nom发表关于Toon Shading的演讲和照明。 (您还可以观看Neth和制片人Sara K. Sampson在Unite Berlin上有关其团队和渠道的介绍。)

As part of SIGGRAPH’s Computer Animation Festival (CAF), Adam 2: The Mirror by Oats Studios as well as Book of the Dead by Unity’s demo team will be screened as official program selections.

作为SIGGRAPH的计算机动画节(CAF)的一部分,燕麦片工作室的《 亚当2:镜子》以及Unity演示团队的《死者之书》将作为官方节目选择进行放映。

Both projects will also be featured in Real-Time Live!, with Technicolor and Unity demonstrating a Unity-powered virtual production platform to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters (using Book of the Dead). There will also be a look behind the scenes at how Oats Studios modified their traditional VFX pipeline to create their real-time shorts using photogrammetry, Alembic, and other tools and techniques.

这两个项目也将在Real-Time Live!中进行专题报道, Technicolor和Unity展示了一个由Unity驱动的虚拟制作平台,以使电影摄制者能够进行全面的多用户协作以及整个环境和角色的实时操控(使用《死者之书》 )。 燕麦工作室将如何修改传统的VFX管道以使用摄影测量 ,Alembic以及其他工具和技术来创建其实时短裤,这也是幕后故事。

To learn more about the anatomy of an end-to-end animation pipeline, how to do facial motion capture using an iPhoneX and ARKit, what virtual production on a blockbuster movie set is like, and more, come visit us at booth #817 in the West Hall—you can check out our full schedule here of talks at our mini-theater and breakout room.

要了解有关端到端动画流水线的更多信息,如何使用iPhoneX和ARKit进行面部动作捕捉 ,大片电影的虚拟制作是什么样的,以及更多内容,请访问我们的展位,地址为#817西厅-您可以在我们的小型剧院和分组讨论室中查看完整的演讲安排

演示地址

了解更多有关Unity for Film的信息(Learn more about Unity for Film.)

翻译自: https://blogs.unity3d.com/2018/08/13/unity-for-film-real-time-cinematic-technology-at-siggraph-2018/

siggraph 2018