Android应用内嵌unity3d游戏项目

在一个现有的Android项目中嵌入unity3d项目

1.将unity3d项目导出android工程

 Android应用内嵌unity3d游戏项目

 

2.将第一步导出的Android工程中assets文件夹和libs文件夹下的所有内容复制到Android项目中对应的assets和libs文件夹下

3.Android调转到unity

Android应用内嵌unity3d游戏项目

Android应用内嵌unity3d游戏项目Android应用内嵌unity3d游戏项目
package com.jxkj.testandroid;


import android.support.v7.app.ActionBarActivity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;


public class MainActivity extends ActionBarActivity {
    Button startGameBtn;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        
        startGameBtn = (Button) findViewById(R.id.StartGameButton);
        startGameBtn.setOnClickListener(new OnClickListener() {
            
            @Override
            public void onClick(View v) {
                GotoGameActivity();
            }
        });
    }
    
    void GotoGameActivity(){

        Intent intent = new Intent(this,GameActivity.class);

        startActivity(intent);

        }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        int id = item.getItemId();
        if (id == R.id.action_settings) {
            return true;
        }
        return super.onOptionsItemSelected(item);
    }
}
MainActivity.java

 

Android应用内嵌unity3d游戏项目

Android应用内嵌unity3d游戏项目Android应用内嵌unity3d游戏项目
package com.jxkj.testandroid;

import com.unity3d.player.UnityPlayer;

import android.app.Activity;
import android.os.Bundle;

public class GameActivity extends Activity{
    UnityPlayer mUnityPlayer;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mUnityPlayer = new UnityPlayer(this);
        setContentView(mUnityPlayer);
        //setContentView(R.layout.activity_main);
    }
    
    // Resume Unity
    @Override protected void onResume()
    {
        super.onResume();
        mUnityPlayer.resume();
    }

    // Notify Unity of the focus change.
    @Override public void onWindowFocusChanged(boolean hasFocus)
    {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
    
    @Override  
    public void onBackPressed() {  
        runOnUiThread(new Runnable() {  
            @Override  
            public void run() {  
            mUnityPlayer.quit();  
            }  
        });  
        super.onBackPressed();  
    }
}
GameActivity.java