23种设计模式之工厂模式(创建型,1 Factory,c++实现)


1 简单工厂模式

23种设计模式之工厂模式(创建型,1 Factory,c++实现)

#include <stdlib.h>

#include <stdio.h>

#include <iostream>


using namespace std;


class Fruit {

public:

virtual void sayName() = 0;

};


class Banana :public Fruit {

public:

void sayName() {

cout << "I am banana"<< endl;

}

};


class Apple :public Fruit {

public:

void sayName() {

cout << "I am apple" << endl;

}

};


class Factory {

public:

Fruit *create(char *p) {

if (strcmp(p, "banana") == 0) {

return new Banana;

} 

else if (strcmp(p, "apple") == 0) {

return new Apple;

}

else {

cout << "The type can't be supported" << endl;

return NULL;

}

}

};


void main() {

Factory *f = new Factory;

Fruit *fruit = f->create("banana");

fruit->sayName();

delete fruit;


       fruit = f->create("apple");

fruit->getFruit();

delete fruit;


fruit = f->create("xxx");

if (fruit != NULL) {

fruit->sayName();

delete fruit;

}



2 工厂模式

23种设计模式之工厂模式(创建型,1 Factory,c++实现)

#include <stdlib.h>

#include <stdio.h>

#include <iostream>


using namespace std;


class Fruit {

public:

virtual void sayName() = 0;

};


class Banana :public Fruit {

public:

void sayName() {

cout << "I am banana" << endl;

}

};


class Apple :public Fruit {

public:

void sayName() {

cout << "I am apple" << endl;

}

};


class AbstractFactory {

public:

virtual Fruit *createProduct() = 0;

};


class BananaFactory :public AbstractFactory{

public:

Fruit *createProduct() {

return new Banana;

}

};


class AppleFactory :public AbstractFactory {

public:

Fruit *createProduct() {

return new Apple;

}

};


void main() {

AbstractFactory *f = NULL;

Fruit *fruit = NULL;


f = new BananaFactory;

fruit = f->createProduct();

fruit->sayName();

delete fruit;

delete f;


f = new AppleFactory;

fruit = f->createProduct();

fruit->sayName();

delete fruit;

delete f;

}