【游戏程序设计】地图拼接
运行结果:
源代码:
#include <windows.h>
#include <tchar.h>
#pragma comment(lib, "winmm.lib") //调用PlaySound函数所需库文件t
#define WINDOW_WIDTH 450
#define WINDOW_HEIGHT 450
#define WINDOW_TITLE L"地图拼接"
const int rows = 8;
const int cols = 8;
HINSTANCE hInst;
HDC hdc; //画布
HDC mdc;
HBITMAP fullmap;
int MyWindowClass(HINSTANCE);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyDraw(HDC);
/*****************************************************************************************************************
在不同的应用程序中,在此处添加相关的全局变量
******************************************************************************************************************/
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPreInstace,
LPSTR lpCmdLine, int nCmdShow)
{
MyWindowClass(hInstance);
PlaySound(L"sound.wav", NULL, SND_FILENAME| SND_ASYNC| SND_LOOP); //循环播放背景音乐
if(!InitInstance(hInstance, nCmdShow))
return FALSE;
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
int MyWindowClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"gamebase";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
/*****************************************************************************************************
声明地图数组,进行图块贴图,完成地图拼接
*****************************************************************************************************/
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
HWND hwnd = CreateWindow(L"gamebase", WINDOW_TITLE, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);
if(!hwnd)
return FALSE;
MoveWindow(hwnd, 10, 10, WINDOW_WIDTH, WINDOW_HEIGHT, true);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
int mapIndex[rows][cols] =
{
{2,2,2,0,0,1,0,1},
{0,2,2,0,0,0,1,1},
{0,0,2,0,0,0,0,1},
{2,0,0,0,0,0,2,2},
{2,2,0,0,0,2,2,2},
{2,0,0,0,2,2,0,0},
{0,0,0,2,2,0,0,1},
{0,0,2,0,0,0,1,1}
};
HDC bufdc;
hdc = GetDC(hwnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc); //地图块句柄
fullmap = CreateCompatibleBitmap(hdc, rows*50, cols*50); // 形成位图
SelectObject(mdc, fullmap);
HBITMAP map[3];
wchar_t filename[20];
//加载表示小地图的位图
for(int i = 0; i != 3; ++i)
{
swprintf_s(filename, L"map%d.bmp", i);
map[i] = (HBITMAP)LoadImage(NULL, filename, IMAGE_BITMAP, 50, 50, LR_LOADFROMFILE);
}
//计算数组中对应的小地图位置
for(int i = 0; i != rows; ++i)
for(int j = 0; j != cols; ++j)
{
SelectObject(bufdc, map[mapIndex[i][j]]);
int x = i * 50; //求小地图的X坐标
int y = j * 50; //求小地图的Y坐标
BitBlt(mdc, x, y, 50, 50, bufdc, 0, 0, SRCCOPY);
}
SelectObject(mdc, fullmap);
MyDraw(hdc);
ReleaseDC(hwnd, hdc);
DeleteDC(bufdc);
for(int i = 0; i != 3; ++i)
DeleteObject(map[i]);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
switch(message)
{
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
MyDraw(hdc);
EndPaint(hwnd, &ps);
break;
/**************************************************************************************************************
在退出程序前,往往在此处删除创建的相关资源
***************************************************************************************************************/
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
/***************************************************************************************************************
在函数MyDraw()中进行相关绘制工作
****************************************************************************************************************/
void MyDraw(HDC hdc)
{
BitBlt(hdc, 10, 10, rows*50, cols*50, mdc, 0, 0, SRCCOPY);
}