Design Patterns in ActionScript-Builder

Have you ever buy a computer online, maybe from dell? In dell’s website, we just need to follow its process to order the accessories you need, then you can get your own computer configuration. Of course, you can’t get the real computer until you pay it Design Patterns in ActionScript-Builder

Here, you direct the producer to produce your own computer through the dell website. Ok, three roles here, you, dell website and the real producer.

 

Design Patterns in ActionScript-Builder

If we change the You to Director, DellWebsite to Builder and RealProducer to ConcreteBuilder, then this class diagram will be totally like that in a pattern called builder, and this is the topic today.

The intent of this pattern is as follows.

Separate the construction of a complex object from its representation so that the same construction process can create different representations.

–By GOF BOOK

 

In our example, the computer is a complex object, and we use the accessories’ description for its representation, and the construction process is the same.

So, our class diagram will be as follows.

Design Patterns in ActionScript-Builder

Here, we use the description for the return value of getProduct() method in ComputerBuilder.

Now, the Director controls how to produce the computer in orderComputer() method, and the ComputerBuilder is the real action taker, it produces the real computer you want. If you want to get another kind of computer, you need to add another concrete builder class to build your dream computer Design Patterns in ActionScript-Builder

In our code, we can call produce the computer in this way.

  1. var builder : Builder = new ComputerBuilder () ;
  2. var   director : Director = new Director ( builder ) ;
  3. director . orderComputer () ;

Further more, you can compare this pattern with the template method. When you join the Director and the Builder interface together, it looks like the template method, isn’t it?
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Enjoy!