Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth
Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth
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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using System.Security.Cryptography;
- using System.Security.Authentication;
- using LitJson;
- using System;
- using System.Globalization;
- using System.Security.Cryptography;
- using System.Web;
- public static string url = "http://localhost:8080/film/";
- public void Login(string username , string password)
- {
- string path = "/film/api/tqh/v2/member/login";
- StartCoroutine(PostLogin(url+"api/tqh/v2/member/login?",path,username,password));
- }
- IEnumerator PostLogin(string url,string path,string username , string password)
- {
- string input = "{\"email\":\""+username+"\",\"password\":\""+ ToMd5(password)+"\"}";
- WWWForm form = new WWWForm();
- Hashtable headers = form.headers;
- byte[] rawData = Encoding.UTF8.GetBytes(input);
- headers["Content-Type"] = "application/json";
- headers["Accept"] = "application/json";
- DateTime date = DateTime.Now;
- string time = date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);
- headers["Date"] = time;
- url = hmac(url,path,time);
- WWW www = new WWW(url, rawData, headers);
- yield return www;
- if (www.error != null)
- {
- Debug.Log("error is login:"+ www.error + " " +input );
- camara.GetComponent<loginGUI>().loginfail(status_fail);
- } else
- {
- Debug.Log("request ok login: " + www.text);
- JsonData jd = JsonMapper.ToObject(www.text);
- string memberId = jd["memberId"].ToString();
- string bonusPoint = jd["bonusPoint"].ToString();
- string nickName = jd["nickName"].ToString();
- camara.GetComponent<loginGUI>().loginsuccess(memberId,nickName,bonusPoint,status_success);
- }
- }
oauth使用在headers中加入Date,date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo)对日期的格式化
string time = date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);
headers["Date"] = time;
www.text为后台返回的String字符串,是Json格式,但是不可以直接用key-value去取值,我们需要去转换使用LitJson,一个第三方插件
JsonData jd = JsonMapper.ToObject(www.text);
string memberId = jd["memberId"].ToString();
string bonusPoint = jd["bonusPoint"].ToString();
string nickName = jd["nickName"].ToString();
在unity\项目\Assets\Plugins目录下引用LitJson,下载LitJson
之后就可以用key-value去取值了
oauth的加入
public static string API_KEY = "bc543dc89b***********";
public static string SECURE_KEY = "32df2bc3520d53a1************";
- public string hmac(string url ,string path ,string time){
- StringBuilder stringToSign = new StringBuilder();
- stringToSign.Append("POST").Append("\n");
- stringToSign.Append(time).Append("\n");
- stringToSign.Append(path).Append("\n");
- var signature = string.Empty;
- using (var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY)))
- {
- var hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(stringToSign.ToString()));
- signature = Convert.ToBase64String(hash);
- }
- StringBuilder s = new StringBuilder();
- s.Append(url);
- s.Append("&apiKey=");
- s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8));
- s.Append("&signature=");
- s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));
- return s.ToString();
- }
StringBuilder stringToSign = new StringBuilder();
stringToSign.Append("POST").Append("\n");
stringToSign.Append(time).Append("\n");
stringToSign.Append(path).Append("\n");
需要通过 httpMethod、time、和path(格式为"/film/api/tqh/v2/public/getAllHistoryRank")来获取HMACSHA512加密后的签名
var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))
对API_KEY和签名进行编码,签名编码两次是因为,在服务器被解码了两次一次jetty、一次后台
StringBuilder s = new StringBuilder();s.Append(url);s.Append("&apiKey=");s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8));s.Append("&signature=");s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));
HttpUtility使用需要引入的 using System.Web; 下载HttpUtility