Unity_移动端安卓解压缩Zip
Unity_移动端安卓解压缩Zip
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由于工作问题,需要开发unity安卓端解压zip功能,经过两天的研究简单的例子如下:
工具:unity2018.3.13 ,ICSharpCode.SharpZipLib.dll;
在unity中放入ICSharpCode.SharpZipLib.dll这个动态链接库,一般动态链接库放在项目目录中\Assets\Plugins目录下
基本代码:
using UnityEngine;
using System.Collections;
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Zip;
using UnityEditor;
public class zip1 : MonoBehaviour
{
public string sourcesPath = "";
public string targetPath = "";
public string filename ="Untitled_13.zip";
public string url = "http://xnwy-adm.91uutu.com/static/Untitled_13.zip";
public void button()
{
sourcesPath = Application.persistentDataPath + "/Zip";
targetPath = Application.persistentDataPath + "/Resources";
Debug.Log("sourcesPaht is:" + sourcesPath + " " + targetPath);
StartCoroutine(Wait_LoadDown(filename, url));
}
/// <summary>
/// 下载
/// </summary>
/// <param name="ZipID" ZipID的名字,用于存储解压出的每一个Zip文件></param>
/// <param name="url" Zip下载地址></param>
/// <returns></returns>
IEnumerator Wait_LoadDown(string ZipID, string url)
{
WWW www = new WWW(url);
yield return www;
if (www.isDone)
{
if (www.error == null)
{
Debug.Log("下载成功");
string dir = Application.persistentDataPath;
Debug.Log(dir);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
yield return new WaitForEndOfFrame();
//直接使用 将byte转换为Stream,省去先保存到本地在解压的过程
zip1.SaveZip(ZipID, url, www.bytes, null);
}
else
{
Debug.Log(www.error);
}
}
}
/// <summary>
/// 解压功能(下载后直接解压压缩文件到指定目录)
/// </summary>
/// <param name="wwwStream">www下载转换而来的Stream</param>
/// <param name="zipedFolder">指定解压目标目录(每一个Obj对应一个Folder)</param>
/// <param name="password">密码</param>
/// <returns>解压结果</returns>
public static bool SaveZip(string ZipID, string url, byte[] ZipByte, string password)
{
bool result = true;
FileStream fs = null;
ZipInputStream zipStream = null;
ZipEntry ent = null;
string fileName;
ZipID = Application.persistentDataPath + "/" + ZipID;
Debug.Log("ZipID"+ZipID);
Debug.Log(ZipID);
if (!Directory.Exists(ZipID))
{
Directory.CreateDirectory(ZipID);
}
try
{
//直接使用 将byte转换为Stream,省去先保存到本地在解压的过程
Stream stream = new MemoryStream(ZipByte);
zipStream = new ZipInputStream(stream);
if (!string.IsNullOrEmpty(password))
{
zipStream.Password = password;
}
while ((ent = zipStream.GetNextEntry()) != null)
{
if (!string.IsNullOrEmpty(ent.Name))
{
fileName = Path.Combine(ZipID, ent.Name);
#region Android
fileName = fileName.Replace('\\', '/');
Debug.Log(fileName);
if (fileName.EndsWith("/"))
{
Directory.CreateDirectory(fileName);
continue;
}
#endregion
fs = File.Create(fileName);
int size = 2048;
byte[] data = new byte[size];
while (true)
{
size = zipStream.Read(data, 0, data.Length);
if (size > 0)
{
//fs.Write(data, 0, data.Length);
Debug.Log(data.Length);
fs.Write(data, 0, size);//解决读取不完整情况
}
else
break;
}
}
}
}
catch (Exception e)
{
Debug.Log(e.ToString());
result = false;
}
finally
{
if (fs != null)
{
fs.Close();
fs.Dispose();
}
if (zipStream != null)
{
zipStream.Close();
zipStream.Dispose();
}
if (ent != null)
{
ent = null;
}
GC.Collect();
GC.Collect(1);
}
return result;
}
}
代码已经完毕,那么我们说下问题:
首先 在pc端运行会发现下载及解压缩zip功能是畅通无阻。
当发步安卓版本就会出现无法解压问题
通过安卓ADB 真机调试发现错误问题:
确保已安装正确的国际代码集程序集并**
解决问题方法: