刮刮乐效果
BitmapShader+ path 实现“”刮刮乐“”效果
步骤:准备一张尺寸不小于view 的图片,这样shader 不会使用填充模式
package boyikia.com.thumbsview;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Shader;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* @des :
* @author: lht
* @time : 2019/3/26 22:20
*/
public class TelescopeView extends View {
private Paint mPaint;
private Bitmap mbitmap;
private int startX=-1,startY=-1;
private boolean isDown;
private Path mPath=new Path();
public TelescopeView(Context context) {
super(context);
initView();
}
public TelescopeView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
initView();
}
public TelescopeView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initView();
}
private void initView() {
setLayerType(LAYER_TYPE_SOFTWARE, null);
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(20);
mbitmap = BitmapFactory.decodeResource(getResources(), R.drawable.timg);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(startX!=-1&&startY!=-1){
mPaint.setShader(new BitmapShader(mbitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
if(isDown){
mPath.moveTo(startX,startY);
}else{
mPath.lineTo(startX,startY);
}
canvas.drawPath(mPath,mPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
isDown=true;
startX= (int) event.getX();
startY= (int) event.getY();
postInvalidate();
return true;
case MotionEvent.ACTION_MOVE:
isDown=false;
startX= (int) event.getX();
startY= (int) event.getY();
postInvalidate();
break;
case MotionEvent.ACTION_UP:
break;
}
return super.onTouchEvent(event);
}
}