OSG节点位置变化
OSG中改变模型的位置、姿态或者比例,常用的类有两个:
osg::PositionAttitudeTransform
osg::MatrixTransform
展示效果:
代码示例:
void mousePick() {
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
viewer->addEventHandler(new osgViewer::WindowSizeHandler());
osg::ref_ptr<osg::Group> root = new osg::Group;
osg::ref_ptr<osg::Node> n1 = osgDB::readNodeFile("cow.osgt");
osg::ref_ptr<osg::PositionAttitudeTransform> pos1 = new osg::PositionAttitudeTransform;
pos1->setPosition(osg::Vec3(-10.0, 0.0, 0.0));//向X轴负半轴方向移动10个单位
pos1->setScale(osg::Vec3(0.5, 0.5, 0.5));//模型在XYZ三个方向上缩小0.5倍
pos1->addChild(n1.get());//把模型插入到坐标变化中
root->addChild(pos1.get());
osg::ref_ptr<osg::PositionAttitudeTransform> pos2 = new osg::PositionAttitudeTransform;
pos2->setPosition(osg::Vec3(10.0, 0.0, 0.0));//
pos2->addChild(n1);
root->addChild(pos2);
osg::ref_ptr<osg::PositionAttitudeTransform> pos3 = new osg::PositionAttitudeTransform;
pos3->setPosition(osg::Vec3(0.0, 0.0, 10.0));
pos3->setAttitude(osg::Quat(osg::PI, osg::Vec3(0.0, 1.0, 0.0)));//围绕着Y轴旋转180度
pos3->addChild(n1);
root->addChild(pos3);
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
osg::Matrix matrix;
matrix.preMultScale(osg::Vec3(0.2, 1.0, 1.0));
matrix.postMultTranslate(osg::Vec3(0.0, 0.0, -10.0));//模型Z轴负方向平移10个单位
matrix.preMultRotate(osg::Quat(90.0, 1.0, 0.0, 0.0));
mt->setMatrix(matrix);
mt->addChild(n1);
root->addChild(mt);
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
}
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