OSG节点位置变化

OSG中改变模型的位置、姿态或者比例,常用的类有两个:

osg::PositionAttitudeTransform
osg::MatrixTransform

展示效果:
OSG节点位置变化
代码示例:

void mousePick() {
	osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();

	viewer->addEventHandler(new osgViewer::WindowSizeHandler());

	osg::ref_ptr<osg::Group> root = new osg::Group;
	

	osg::ref_ptr<osg::Node> n1 = osgDB::readNodeFile("cow.osgt");


	osg::ref_ptr<osg::PositionAttitudeTransform> pos1 = new osg::PositionAttitudeTransform;
	pos1->setPosition(osg::Vec3(-10.0, 0.0, 0.0));//向X轴负半轴方向移动10个单位
	pos1->setScale(osg::Vec3(0.5, 0.5, 0.5));//模型在XYZ三个方向上缩小0.5倍
	pos1->addChild(n1.get());//把模型插入到坐标变化中
	root->addChild(pos1.get());

	osg::ref_ptr<osg::PositionAttitudeTransform> pos2 = new osg::PositionAttitudeTransform;
	pos2->setPosition(osg::Vec3(10.0, 0.0, 0.0));//
	pos2->addChild(n1);
	root->addChild(pos2);

	osg::ref_ptr<osg::PositionAttitudeTransform> pos3 = new osg::PositionAttitudeTransform;
	pos3->setPosition(osg::Vec3(0.0, 0.0, 10.0));
	pos3->setAttitude(osg::Quat(osg::PI, osg::Vec3(0.0, 1.0, 0.0)));//围绕着Y轴旋转180度
	pos3->addChild(n1);
	root->addChild(pos3);

	osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
	osg::Matrix matrix;
	matrix.preMultScale(osg::Vec3(0.2, 1.0, 1.0));
	matrix.postMultTranslate(osg::Vec3(0.0, 0.0, -10.0));//模型Z轴负方向平移10个单位
	matrix.preMultRotate(osg::Quat(90.0, 1.0, 0.0, 0.0));

	mt->setMatrix(matrix);
	mt->addChild(n1);
	root->addChild(mt);

	osgUtil::Optimizer optimizer;
	optimizer.optimize(root.get());

	viewer->setSceneData(root.get());

	viewer->realize();
	viewer->run();
}

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