最通俗易懂的设计模式之建造者模式
认识建造者模式,首先得清楚建造者模式使用涉及的角色
首先定义抽象的Builder
public abstract class Builder { abstract void builder1();//地基 abstract void builder2();//钢筋 abstract void builder3();//浦电线 abstract void builder4();//粉刷 abstract Product getProduct(); }
再定义所builder 中需要构造的产品
//产品 public class Product { private String buildA; private String buildB; private String buildC; private String buildD; public String getBuildA() { return buildA; } public void setBuildA(String buildA) { this.buildA = buildA; } public String getBuildB() { return buildB; } public void setBuildB(String buildB) { this.buildB = buildB; } public String getBuildC() { return buildC; } public void setBuildC(String buildC) { this.buildC = buildC; } public String getBuildD() { return buildD; } public void setBuildD(String buildD) { this.buildD = buildD; } @Override public String toString() { return "Product{" + "buildA='" + buildA + '\'' + ", buildB='" + buildB + '\'' + ", buildC='" + buildC + '\'' + ", buildD='" + buildD + '\'' + '}'; } } 抽象的builder类就相当与建造大楼的图纸,具体的实现类需要有worker进行实现
//具体建造者 public class Worker extends Builder { private Product product; public Worker() { this.product = new Product() ; } @Override void builder1() { product.setBuildA("地基"); System.out.println("地基"); } @Override void builder2() { product.setBuildB("钢筋"); System.out.println("钢筋"); } @Override void builder3() { product.setBuildC("浦电线"); System.out.println("浦电线"); } @Override void builder4() { product.setBuildD("粉刷"); System.out.println("粉刷"); } @Override Product getProduct() { return product; } } 最后有指挥者可以控制建造大楼的顺序
//指挥创建 public class Director { public Product build(Builder builder){ builder.builder1(); builder.builder3(); builder.builder2(); builder.builder4(); return builder.getProduct(); } } 测试类
public class Test { // 1.与抽象工厂模式想,建造者模式返回一个组装好的完整的产品,而抽象工厂模式返回一系列相关产品,这些产品位于不容产品的等级结构。构成产品族。 // 2.抽象工厂模式中,客户端先实例工厂类,然后调用工厂方法获取所需的对象,而在建造者模式中,客户段可以以不直接调用建造者相关方法,而是直接通过指挥者类来指导如何生成对象 // 3.如果将抽象工程模式堪称是汽车配件生产工厂,生产一个产品组的产品。那么建造者模式就是译者汽车的组装工厂,通过对零部件的组装可以返回完整车辆 public static void main(String[] args) { //指挥 Director director = new Director(); //指挥工人完成产品 Product build = director.build(new Worker()); System.out.println(build.toString()); } }
上述例子有些许不方便的地方,例如如果想构造大楼必须新建一个指挥类,下面可以使用静态方法进行改造
下面以快餐店套餐的方式模拟具体的方式
public abstract class Builder { abstract Builder builder1(String msg);//汉堡 abstract Builder builder2(String msg);//可乐 abstract Builder builder3(String msg);//薯条 abstract Builder builder4(String msg);//甜点 abstract Product getProduct(); }
//产品 public class Product { private String buildA= "汉堡"; private String buildB= "可乐"; private String buildC= "薯条"; private String buildD= "甜点"; public String getBuildA() { return buildA; } public void setBuildA(String buildA) { this.buildA = buildA; } public String getBuildB() { return buildB; } public void setBuildB(String buildB) { this.buildB = buildB; } public String getBuildC() { return buildC; } public void setBuildC(String buildC) { this.buildC = buildC; } public String getBuildD() { return buildD; } public void setBuildD(String buildD) { this.buildD = buildD; } @Override public String toString() { return "Product{" + "buildA='" + buildA + '\'' + ", buildB='" + buildB + '\'' + ", buildC='" + buildC + '\'' + ", buildD='" + buildD + '\'' + '}'; } }
public class Worker extends Builder { private Product product; public Worker() { this.product = new Product() ; } @Override Builder builder1(String msg) { product.setBuildA(msg); return this; } @Override Builder builder2(String msg) { product.setBuildB(msg); return this; } @Override Builder builder3(String msg) { product.setBuildC(msg); return this; } @Override Builder builder4(String msg) { product.setBuildD(msg); return this; } @Override Product getProduct() { return product; } }