unity/如何创建自己的自定义的行为树/How to Create your Behavour Tree
How to Create your Behavour Tree
1.Create a C# Script
2.in C#Script you should using two namespace
(1) using BehaviorDesigner.Runtime;
(2) using BehaviorDesigner.Runtime.Tasks;
3.where Task you want , where inherit you should use
for exam i want my BehavourTree which name is yftest3 in Task/Action
public class yftest3: Action
{
}
Open your C# Script you can see the Code like this:
Congratulations! ^^!
we successfully Create a BehaviorTree in Taks/Action
How can We see that?
Now You Can Building your Code in this.