engine_通过Engine Room Games部署PlayStation的光明前景

engine_通过Engine Room Games部署PlayStation的光明前景

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如您所知,Unity始于Mac,然后是以移动设备为中心的游戏引擎。 的确,直到Unity 3.4(于2011年7月27日发布)才为PS3提供了一个构建选项,Rochard是用Unity制作的第一个PlayStation游戏,此后不久就发布了。 (As you may know, Unity began life as a Mac and then mobile-centric game engine. Indeed, it wasn’t until Unity 3.4 (released on July 27, 2011) that Unity provided a build option for PS3, with Rochard, the first PlayStation title to be made with Unity, released shortly thereafter.)

Since that day, Unity’s PlayStation development has come a long way, and, judging by the hundreds of games in development and the many games that have already shipped, Unity is now a hugely popular development environment for PlayStation developers.

从那天开始,Unity的PlayStation开发已经走了很长一段路,从开发中的数百款游戏以及已经发布的许多游戏来看,Unity现在是PlayStation开发人员非常流行的开发环境。

The team who’ve made such a huge difference to Unity’s PlayStation deployment, is UK-based Engine Room Games: a team with more than 20 years’ experience in the games industry and an enviable list of credits .

在Unity的PlayStation部署方面产生了巨大变化的团队是总部位于英国的Engine Room Games:该团队在游戏行业拥有20多年的经验,并获得令人羡慕的荣誉。

Since early 2013, Engine Room Games have contracted with Unity, but we’ve recently been fortunate enough to be able to persuade the team to join us on a permanent basis. This makes us happy, because it means that the future of Unity PlayStation development is in very good hands.

自2013年初以来,Engine Room Games与Unity签约,但我们最近很幸运,能够说服团队永久加入我们。 这使我们感到高兴,因为这意味着Unity PlayStation开发的未来非常好。

The Engine Room Games team will also contribute to other areas of Unity development including particles and general optimization. At the minute they’re working on expanding Unity support for PlayStation®VR, including 3D audio and Social Screen.

引擎室游戏团队还将为Unity开发的其他领域做出贡献,包括粒子和常规优化。 目前,他们正在努力扩展Unity对PlayStation®VR的支持,包括3D音频和社交屏幕。

As well as being a testament to how easy it is to make great PlayStation games with Unity, the Unity engine’s popularity amongst PlayStation developers is also, in no small part, down to our partnership with the good people at Sony Computer Entertainment, who’ve made Unity Pro available free of charge to certified PlayStation developers.

除了证明使用Unity制作出色的PlayStation游戏有多么容易外,Unity引擎在PlayStation开发人员中的受欢迎程度在很大程度上还取决于我们与Sony Computer Entertainment的好人的合作。认证的PlayStation开发人员可以免费使用Unity Pro。

What today’s PlayStation developers are making with Unity is of the highest quality. In fact, many of the most impressive PS4 titles are now made with Unity including Bafta winner Never Alone, the hilarious Stick It To The Man and Just Add Water’s fantastic reboot of Oddworld. Many other great titles are in development including Bartlet Jones’ Drawn To Death and Capcom’s Resident Evil Umbrella Corps.

如今,PlayStation开发人员使用Unity所做的都是最高质量的。 实际上,现在许多令人印象深刻的PS4游戏都是由Unity制作的,其中包括Bafta的获奖者Never Alone,热闹的Stick It To The Man和Just Add Water重新启动的Oddworld。 正在开发其他许多出色的游戏,包括Bartlet Jones的《生死关头》和Capcom的《生化危机伞队》。

Welcome Engine Room Games!

欢迎机房游戏!

翻译自: https://blogs.unity3d.com/2015/11/11/a-bright-future-for-playstation-deployment-with-engine-room-games/

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