CABasicAnimation animationWithKeyPath 一些规定的值

转自:http://www.cnblogs.com/pengyingh/articles/2379631.html


CABasicAnimation animationWithKeyPath Types

When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath.This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class.I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library.Hope this helps save someone time, at least it will for me.

CABasicAnimation animationWithKeyPath 一些规定的值

CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60]; 
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];
CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath 一些规定的值
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值:
 
transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度
 
margin
zPosition
 
backgroundColor
 
cornerRadius
borderWidth

 
bounds
contents

contentsRect
cornerRadius
frame

hidden

mask

masksToBounds
opacity

position

shadowColor

shadowOffset

shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations];
    
    CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    pulse.duration = 0.5 + (rand() % 10) * 0.05;
    pulse.repeatCount = 1;
    pulse.autoreverses = YES;
    pulse.fromValue = [NSNumber numberWithFloat:.8];
    pulse.toValue = [NSNumber numberWithFloat:1.2];
    [self.ui_View.layer addAnimation:pulse forKey:nil];

// bounds
 
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
    anim.duration = 1.f;
    anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
    anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
    anim.byValue  = [NSValue valueWithCGRect:self. ui_View.bounds]; 
//    anim.toValue = (id)[UIColor redColor].CGColor;
//    anim.fromValue =  (id)[UIColor blackColor].CGColor;
    
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = 1;
    anim.autoreverses = YES;
    
    [ui_View.layer addAnimation:anim forKey:nil];
//cornerRadius
 
    CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
    anim2.duration = 1.f;
    anim2.fromValue = [NSNumber numberWithFloat:0.f];
    anim2.toValue = [NSNumber numberWithFloat:20.f];
    anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim2.repeatCount = CGFLOAT_MAX;
    anim2.autoreverses = YES;
    
    [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];

//contents
 
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
    anim.duration = 1.f;
    anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
    anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
//    anim.byValue  = (id)[UIImage imageNamed:@"3.png"].CGImage;
//    anim.toValue = (id)[UIColor redColor].CGColor;
//    anim.fromValue =  (id)[UIColor blackColor].CGColor;
    
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = CGFLOAT_MAX;
    anim.autoreverses = YES;
    
    [ui_View.layer addAnimation:anim forKey:nil];


 
[ui_View.layer setShadowOffset:CGSizeMake(2,2)];
    [ui_View.layer setShadowOpacity:1];
    [ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
//
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
    anim.duration = 1.f;
    anim.toValue = (id)[UIColor redColor].CGColor;
    anim.fromValue =  (id)[UIColor blackColor].CGColor;
    
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anim.repeatCount = CGFLOAT_MAX;
    anim.autoreverses = YES;
    
    [ui_View.layer addAnimation:anim forKey:nil];
    
    CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
    _anim.duration = 1.f;
    _anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
    _anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];
    
    _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim.repeatCount = CGFLOAT_MAX;
    _anim.autoreverses = YES;
    
    [ui_View.layer addAnimation:_anim forKey:nil];
    
    
    CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
    _anim1.duration = 1.f;
    _anim1.fromValue = [NSNumber numberWithFloat:0.5];
    _anim1.toValue = [NSNumber numberWithFloat:1];
    
    _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim1.repeatCount = CGFLOAT_MAX;
    _anim1.autoreverses = YES;
    
    [ui_View.layer addAnimation:_anim1 forKey:nil];
    
    
    
    CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
    _anim2.duration = 1.f;
    _anim2.fromValue = [NSNumber numberWithFloat:10];
    _anim2.toValue = [NSNumber numberWithFloat:5];
    
    _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    _anim2.repeatCount = CGFLOAT_MAX;
    _anim2.autoreverses = YES;
    
    [ui_View.layer addAnimation:_anim2 forKey:nil];
CABasicAnimation animationWithKeyPath 一些规定的值

几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation*)opacityForever_Animation:(float)time //永久闪烁的动画

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumbernumberWithFloat:1.0];

animation.toValue=[NSNumbernumberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CABasicAnimation*)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumbernumberWithFloat:1.0];

animation.toValue=[NSNumbernumberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return animation;

}

+(CABasicAnimation*)moveX:(float)time X:(NSNumber*)x //横向移动

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CABasicAnimation*)moveY:(float)time Y:(NSNumber*)y //纵向移动

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CABasicAnimation*)scale:(NSNumber*)Multiple orgin:(NSNumber*)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CAAnimationGroup*)groupAnimation:(NSArray*)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

CAAnimationGroup*animation=[CAAnimationGroupanimation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CAKeyframeAnimation*)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

CAKeyframeAnimation*animation=[CAKeyframeAnimationanimationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

returnanimation;

}

+(CABasicAnimation*)movepoint:(CGPoint)point //点移动

{

CABasicAnimation*animation=[CABasicAnimationanimationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValuevalueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

returnanimation;

}

+(CABasicAnimation*)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

CATransform3DrotationTransform =CATransform3DMakeRotation(degree,0,0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimationanimationWithKeyPath:@"transform"];

animation.toValue= [NSValuevalueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses=NO;

animation.cumulative=YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate=self;

returnanimation;

}

实现view放大再缩小的效果

CABasicAnimation animationWithKeyPath 一些规定的值
- (void)viewDidLoad {

    [super viewDidLoad];


layer=[CALayer layer];

layer.frame=CGRectMake(50, 200, 50, 50);

layer.backgroundColor=[UIColor orangeColor].CGColor;

layer.cornerRadius=8.0f;


CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.duration=4.0f;

animation.autoreverses=NO;

animation.repeatCount=1;

animation.toValue=[NSNumber numberWithInt:-10];

animation.fromValue=[NSNumber numberWithInt:200];

animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];


CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animationZoomIn.duration=2.0f;

animationZoomIn.autoreverses=NO;

animationZoomIn.repeatCount=1;

animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];

animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animationZoomOut.beginTime=2.0f;

animationZoomOut.duration=2.0f;

animationZoomOut.autoreverses=NO;

animationZoomOut.repeatCount=1;

animationZoomOut.toValue=[NSNumber numberWithFloat:.01];

animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];

CAAnimationGroup *group=[CAAnimationGroup animation];

group.duration=4.0f;

group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];

group.removedOnCompletion=NO;

group.fillMode=kCAFillModeForwards;

[layer addAnimation:group forKey:nil];

[self.view.layer addSublayer:layer];


//layer.hidden=YES;

}