头盔检测手柄距离显示ui
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShouBingUIJianCe : MonoBehaviour {
public Transform Head;//头
public Transform Hand;//手
public GameObject Canvas;
public float L;//距离
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float distance = Vector3.Distance(Hand.position, Head.position); //实际距离
Debug.Log("X=" + distance);
if (distance < L)
{
Canvas.SetActive(true);
}
else
{
Canvas.SetActive(false);
}
}
}