vr头盔检测碰撞
using System.Collections;
using System.Collections.Generic;using UnityEngine;
public class EyeColliderScript : MonoBehaviour {
public GameObject qishi_TS;
public GameObject zuoyepiao_TS;
public GameObject daimaozi_button;
public GameObject ChaGanDongHua;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other)
{
if (other.GetComponent<Collider>().name == "GB") //光标碰到头盔
{
if (qishi_TS != null)
{
qishi_TS.SetActive(false); //让起始提示消失
}
if (zuoyepiao_TS != null)
{
zuoyepiao_TS.SetActive(true); //让作业票提示出来
}
if (daimaozi_button != null)
{
daimaozi_button.SetActive(true); //打开戴帽子开关
}
}
if(other.GetComponent<Collider>().name== "cly_GB")
{
if (ChaGanDongHua != null)
{
ChaGanDongHua.SetActive(true); //播放插杆动画
}
}
}
}