在Vision VR / AR Summit 2017上您可能会错过的7件事

With three concurrent tracks, a packed showcase, mixers, and of course the opportunity to reconnect with XR friends (maybe to discuss Richard Dawkins’ keynote presentation), Vision Summit 2017 had so much great content this year that there were some tough choices to make regarding which sessions to attend — so we’ve recapped some highlights, all of which are now available on YouTube!

凭借三个并发的曲目,一个挤满的陈列柜,混音器,当然还有与XR朋友重新联系的机会(也许是讨论 Richard Dawkins的主题演讲 ),2017年Vision Summit的内容如此丰富,因此有一些艰难的选择可以做出有关参加哪些会议的信息-因此我们总结了一些要点,所有这些都可以在YouTube上找到!

演示地址

During the keynote, Brandon Bray of Microsoft announced that all Vision Summit attendees would receive an Acer Windows Mixed Reality Headset Developer Edition. Along with the Acer headset giveaway, and due to Microsoft’s generosity, all attendees will now also receive the newly announced motion controllers as well! We’ll follow up in June with further instructions on how to order these.

在主题演讲中,Microsoft的Brandon Bray宣布,所有Vision Summit与会者都将获得Acer Windows Mixed Reality Headset Developer Edition。 除了赠送Acer头戴式耳机外,由于微软的慷慨赞助,所有与会者现在都将获得最新宣布的运动控制器! 我们将在6月跟进有关如何订购这些产品的进一步说明。

We’re also happy to say that through our support of GameChanger Charity, whereby we are donating a portion from every ticket sold, we raised $17,000!

我们还很高兴地说,通过我们对GameChanger Charity的支持,我们从售出的每张票中捐出了一部分,我们筹集了17,000美元!

If you’re a developer, you definitely won’t want to miss Sarah Stumbo and Mike Wuetherick of Unity in Building Cinematic VR: Timeline and Other Techniques. You may also want to check out Lessons from Oculus: Overcoming VR Roadblocks, as well as Unity + Octane: The Path to Holographic Rendering, or Tony Parisi’s panel on WebVR.

如果您是一名开发人员,那么您绝对不会想念Unity的《 构建电影VR:时间轴和其他技术》的 Sarah Stumbo和Mike Wuetherick 。 您可能还想查看 Oculus的经验教训:克服VR障碍 ,以及 Unity + Octane:全息渲染的路径 ,或 WebVR 上Tony Parisi的面板 。

To hear tips from creators themselves, you can learn about Eagle Flight, QuiVr, and Racket NX in Multiplayer Design in VR Gaming. Augmented reality developers won’t want to miss Melissa Painter and Luke Ritchie think Beyond the Screen: Using the Real World as Your AR Canvas, and anyone craving new techniques should check out Sense of Self: The Effects of Size, Sound, and Sight. And for all those writers out there, watch Narrative Design in VR for some insight into storytelling best practices in this new medium.

要听取创作者自己的提示,您可以了解 VR游戏多人设计中的 Eagle Flight,QuiVr和Racket NX 。 增强现实开发人员不会想念Melissa Painter和Luke Ritchie认为“ 超越屏幕:将真实世界用作AR画布” ,任何渴望使用新技术的人都应该查看 “自我感觉:大小,声音和视线的影响” 。 对于所有在那里的作家,请观看VR中的叙事设计,以了解这种新型媒体中讲故事的最佳实践。

And if you’re in the mood to have your mind blown — head straight to Artificial Intelligence and XR.

而且,如果您有精神上的想法,请直接前往 AI和XR

It’s hard to choose just a few highlights, but below are some pieces of wisdom from a variety of talks this year at Vision VR/AR Summit 2017. Enjoy!

很难仅选择一些要点,但以下是今年在Vision VR / AR Summit 2017上的各种演讲中的一些智慧。

1: You should submit your XR work to The Sundance Film Festival.

1:您应该将XR作品提交给圣丹斯电影节。

From AR operas and tactile-based storytelling to immersive art and physical installations, Sundance is welcoming creators from all sorts of mediums, but particularly virtual, augmented, and mixed reality. New Frontier, established in 2007, was created to ensure the festival was supporting the explosion of platforms and, consequently, all the new ways we express stories. Hear from Kamal Sinclair, Director of New Frontier Lab Programs, and Hussain Currimbhoy, Festival Programmer, in Film Festivals and VR: Sundance Institute and the Future of Interactive Media. Submissions open on May 17 and close September 15!

从AR歌剧和基于触觉的故事讲述到沉浸式艺术和实物装置,Sundance都欢迎来自各种媒介(尤其是虚拟,增强和混合现实)的创作者。 创建于2007年的New Frontier旨在确保音乐节能够支持各种平台的发展,进而支持我们表达故事的所有新方式。 在 电影节和VR:圣丹斯学院和互动媒体的未来中, 听到来自新边疆实验室计划总监Kamal Sinclair和 电影节 节目制作人Hussain Currimbhoy的讲话 。 投稿将于5月17日开始,9月15日截止!

2: Hospitals are spending tons of money on training — but VR can help.

2:医院在培训方面花了很多钱-但是VR可以提供帮助

The average size hospital will spend over $400,000 a year on training, usually mannequin-based. It’s resource-intensive and logistically difficult, among other things, but VR training transcends many of these weaknesses and gaps. This panel of doctors from Children’s Hospital of Los Angeles, who participated in the pilot program, along with creators from BioflightVR and AISolve, discuss one of the most practical applications for VR (that also, it should be noted, offers high potential for VR developers to make money). The opportunity is now. Don’t miss Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR.

平均规模的医院每年将花费超过40万美元用于培训,通常是基于人体模型的培训。 除其他外,这是资源密集型和后勤上的困难,但是VR培训可以克服许多这些弱点和差距。 来自洛杉矶儿童医院的该医生小组参加了该试点计划,并与BioflightVR和AISolve的创建者一起讨论了VR的最实际应用之一(还应指出,这也为VR开发人员提供了巨大的潜力去赚钱)。 现在是机会。 不要错过 Docs and Devs:结合专业知识以通过VR改善挽救生命的医学培训

3: Think all you need is product placement? Think again.

3:认为您只需要产品放置? 再想一想。

Only 6% of all digital ad spend in movies, TV, and gaming came from product placement in 2016 — and to do that, shows had to integrate tens of thousands of products. VR will need an innovation standard to serve as a framework for where advertising is trying to go on this new platform; Agatha Bochenek introduces the concept of the “Virtual Room,” consisting of an environment, objects, and interactions. Whatever it is, it makes sense for the brand and tells the brand’s story. At the end of the day, consumers don’t want to pay for 100% of the content they want to consume — which means advertisers have to make up the difference. To learn more, watch Julie Shumaker and Agatha Bochenek give the full presentation for Advertising in VR: The Money is Coming.

2016年,电影,电视和游戏中所有数字广告支出中只有6%来自产品展示位置-为此,节目必须整合成千上万种产品。 虚拟现实将需要一个创新标准,以作为广告试图在这个新平台上进行推广的框架。 Agatha Bochenek引入了“虚拟房间”的概念,其中包括环境,对象和交互。 无论是什么,对品牌来说都是有意义的,并可以讲述品牌的故事。 归根结底,消费者不想为他们要消费的内容支付100%的费用-这意味着广告商必须弥补差额。 要了解更多信息,请观看Julie Shumaker和Agatha Bochenek 在VR广告中 的完整演示 :金钱来了

4: Congress is ready for XR.

4:国会为XR做好了准备

Did you know there is now a VR Caucus in Washington, D.C.? Announced at Vision by ESA President and CEO Mike Gallagher, this group of (bipartisan) members of the House of Representatives came together to establish support. Keep in mind, the de facto “video game caucus” started four years ago with 40 members and is now up to 110, which is the 17th biggest caucus in Congress — bigger even than that of movies and the internet! Having one dedicated to XR is crucial for when the inevitable occurs (e.g. VR inadvertently plays a role in someone getting harmed and comes under criticism). The industry’s success relies on a productive dialogue to prevent over-regulation; four different states so far have introduced bills to control or regulate Pokemon Go. If you aren’t familiar with the ESA — the group that engages with public policy issues impacting the industry so that companies/creators can speak with one voice — be sure to watch the full fireside chat between Gallagher and Unity’s CMO, Clive Downie: Capital Hill and VR.

您知道华盛顿特区现在有一个VR核心小组吗? ESA总裁兼首席执行官Mike Gallagher在Vision大会上宣布,这一众议院(两党)成员聚集在一起以建立支持。 请记住,事实上的“视频游戏核心会议”始于四年前,当时有40名成员,现在已经达到110个,是国会第17大核心会议,甚至比电影和互联网还大! 在不可避免的情况下(例如,VR会无意中导致某人受到伤害并受到批评)时,拥有一个专门用于XR的服务器至关重要。 该行业的成功依赖于富有成效的对话,以防止过度监管。 到目前为止,四个不同的州已经出台了控制或监管Pokemon Go的法案。 如果您不熟悉ESA(负责影响行业的公共政策问题的小组,以便公司/创建者可以用一种声音说话),请务必观看Gallagher与Unity首席营销官Clive Downie: Capital 的完整交谈。 希尔和VR

5: XR is a global phenomenon.

5:XR是一种全球现象。

The Colombian government, whether it’s celebrating women BMX champions or promoting environmental awareness, is taking VR seriously — but credit card limitations around higher-end PC headsets may be holding back industry growth. VRCO (Virtual Reality Colombia) is a community of 750 developers and visionaries helping to make an impact. An ocean away, China is fast becoming the biggest AR/VR market for businesses and consumers, and in the other direction, Europe has incredibly talented devs but a segmented talent pool. See Daniel Rojas Roa, Camilo Montanez, Sarah Kinga Smith, and Eddie Lou explain more in XR Around the World.

哥伦比亚政府,无论是庆祝女性BMX冠军,还是提高环境意识,都在认真考虑VR技术,但高端PC耳机的信用卡限制可能会阻碍行业发展。 VRCO(哥伦比亚虚拟现实)是一个由750名开发人员和有远见的人组成的社区,致力于产生影响。 在遥远的海洋中,中国正Swift成为企业和消费者最大的AR / VR市场,而在另一方面,欧洲拥有令人难以置信的才华横溢的开发人员,但人才库却很分散。 参见Daniel Rojas Roa,Camilo Montanez,Sarah Kinga Smith和Eddie Lou在《 XR世界各地》中进行了 更多解释 。

6: Your ethical responsibility as a VR creator is bigger than you think.

6:您作为VR创作者的道德责任比您想象的要大。

Your audience has handed over their trust (and physical safety) to you — do you have their best interests in mind? Ethics are required to maintain the social contract we have with each other, and they also keep society running smoothly. “We all agree we’re going to play fair.” So is it ethical to produce content that hurts 52% of the population? Check out Gentry Lane’s talk, Sex, Violence & Propaganda: Ethical, Conundrums in VR for more tough questions around content creation and what devs might need to think deeply about as they craft their experiences.

您的听众已经将他们的信任(和人身安全)移交给了您-您是否牢记自己的最大利益? 道德是维持彼此之间的社会契约的必要条件,它们还可以保持社会的平稳运转。 “我们都同意我们将公平竞争。” 那么生产伤害52%人口的内容是否合乎道德? 请查看Gentry Lane的演讲,《 性,暴力与宣传:伦理学,VR难题》, 围绕内容创建以及开发人员在制作自己的体验时可能需要深思的问题,提出更棘手的问题。

7: Artists are using XR technology to create things never experienced before. Whether it’s an algorithm for creating poetry via augmented reality in a museum, a skybox of a stylized iceberg, or literally sticking your head into art and seeing it from the inside — with VR, we can now include more senses in an experience. More importantly, we can replicate forms of art that have historically been difficult to distribute, or digitize performance and installation art. Take a look at some incredible artistic creations by Estella Tse, Artist in Residence with GoogleVR, Shem Nguyen, co-founder of Breachgate, and Kate Parsons and Ben Vance of Float in Artists and the Role of Art in an XR World.

7:艺术家正在使用XR技术来创建从未有过的体验。 无论是在博物馆中通过增强现实技术创作诗歌的算法,还是一扇程式化的冰山的天空盒,或者是将头伸入艺术并从内部看到它的算法,借助VR,我们现在都可以在体验中包含更多感官。 更重要的是,我们可以复制历来难以分发的艺术品形式,或将表演和装置艺术数字化。 看看GoogleVR驻场艺术家Estella Tse,Breachgate联合创始人Shem Nguyen以及Float in Artists and Art Role of Art in XR World中的 Kate Parsons和Ben Vance的一些令人难以置信的艺术创作 。

All in all, Vision Summit had over 100 speakers and nearly 50 sessions — thanks so much to our truly brilliant and thoughtful speakers (especially those who traveled from around the globe) to join us and share their incredible and inspiring projects. Keep creating!

总而言之,Vision Summit拥有 100多位演讲者 和近50场会议,这要归功于我们真正杰出和体贴的演讲者(尤其是来自全球各地的演讲者)能够加入我们并分享他们令人难以置信的,鼓舞人心的项目。 继续创造!

翻译自: https://blogs.unity3d.com/2017/05/19/7-things-you-may-have-missed-at-vision-vrar-summit-2017/