html5<canvas转换之万花筒>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
canvas{
background: red;
}
</style>
<script>
window.onload = function(){
var canvas = document.getElementById('canvas');
var cobj = canvas.getContext('2d');//获取绘图环境
cobj.rect(100,100,100,100);//用这个,后面再用isPointInPath,就不能判断点是否在路径上,因为用了fillRect,系统会自动再后面加上beginPath,这样前面的设置会被清除点,所以应该用Rect,再用fill就解决问题
cobj.fill();
var num = 0;
canvas.onclick = function(e){
var mx = e.layerX;
var my = e.layerY;
if(cobj.isPointInPath(mx,my)){
setInterval(function(){
cobj.clearRect(0,0,600,600);
num++;
cobj.save();
cobj.translate(100, 100);
cobj.scale(Math.sin(num*Math.PI/180),Math.sin(num*Math.PI/180));
cobj.rotate(num*Math.PI/180);
cobj.translate(-50, -50);
cobj.beginPath();
cobj.rect(0,0,100,100);
cobj.fill();
cobj.restore();
}, 1);
}
}
}
</script>
</head>
<body>
<canvas id="canvas" width=400 height=400>
</canvas>
</body>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
canvas{
background: red;
}
</style>
<script>
window.onload = function(){
var canvas = document.getElementById('canvas');
var cobj = canvas.getContext('2d');//获取绘图环境
cobj.rect(100,100,100,100);//用这个,后面再用isPointInPath,就不能判断点是否在路径上,因为用了fillRect,系统会自动再后面加上beginPath,这样前面的设置会被清除点,所以应该用Rect,再用fill就解决问题
cobj.fill();
var num = 0;
canvas.onclick = function(e){
var mx = e.layerX;
var my = e.layerY;
if(cobj.isPointInPath(mx,my)){
setInterval(function(){
cobj.clearRect(0,0,600,600);
num++;
cobj.save();
cobj.translate(100, 100);
cobj.scale(Math.sin(num*Math.PI/180),Math.sin(num*Math.PI/180));
cobj.rotate(num*Math.PI/180);
cobj.translate(-50, -50);
cobj.beginPath();
cobj.rect(0,0,100,100);
cobj.fill();
cobj.restore();
}, 1);
}
}
}
</script>
</head>
<body>
<canvas id="canvas" width=400 height=400>
</canvas>
</body>
</html>