unity ar vr_VR和AR的未来涉及Unity,并且从现在开始
unity ar vr
短期 (The Short Term)
At Unity, VR and AR are have both short- and long-term visions. The short term effort, over the next 6-12 months, is directly aimed at making the task of creating high quality VR and AR content easier for our developers. It consists of several key projects :
在Unity,VR和AR都具有短期和长期愿景。 在接下来的6到12个月中,短期的工作直接旨在使我们的开发人员更轻松地创建高质量的VR和AR内容。 它由几个关键项目组成:
-
VR/AR Platforms
VR / AR平台
Support all main VR/AR platforms with the best possible VR/AR-optimized rendering pipeline.
通过最佳的VR / AR优化渲染管道支持所有主要VR / AR平台。
-
VR/AR Performance/Quality
VR / AR性能/质量
Drastically increase our rendering performance and quality across VR/AR devices.
大幅提高我们在VR / AR设备上的渲染性能和质量。
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VR editing extensions to editor
VR编辑器的扩展
Make it easier for our current developers to develop VR content via in-VR
使我们当前的开发人员更容易通过in-VR开发VR内容
scene editing tools.
场景编辑工具。
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AR interaction tools in engine and editor
引擎和编辑器中的AR交互工具
Provide generic API layers for Unity made games to interact with the physical
提供通用API层,供Unity制作的游戏与实体互动
world.
世界。
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VR/AR extensions to Director
导演的VR / AR扩展
Add support for cinematic VR and storytelling, 360 immersive (stereoscopic
增加了对电影级VR和故事讲述的支持,360°沉浸式(立体
and non-stereoscopic) video, VR editing and storytelling and high end quality
和非立体)视频,VR编辑和讲故事以及高端质量
rendering for cinematic experiences.
渲染以获得电影般的体验。
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Unity Support for VR/AR Artists
对VR / AR艺术家的Unity支持
Deeper integration of artistic tools with our editor and VR pipeline
艺术工具与我们的编辑器和VR渠道更深入地集成
长期的 (The Long Term)
The longer term effort is being managed by Unity Labs, a newly-created entity inside Unity in charge of exploring the future of game and VR/AR related technologies, and examining what repercussions those technologies will have for our developers and our mission of democratizing game development.
长期的工作是由Unity Labs管理的,Unity Labs是Unity内部的新创建实体,负责探索游戏和VR / AR相关技术的未来,并研究这些技术将对我们的开发人员产生什么样的影响,以及我们使游戏民主化的使命发展。
This long term vision is based on an effort to imagine how, if we take VR and AR together as a single piece of technology, they could end up completely transforming the way we create and interact with content within the next decade. With a merged, coherent and powerful AR/VR technology millions of users would then create, play and learn in virtual worlds created by Unity developers.
这项长远的愿景基于一种努力,即想象一下,如果我们将VR和AR结合在一起作为一项技术,它们将最终在未来十年内彻底改变我们创建内容并与内容进行交互的方式。 借助融合,一致且强大的AR / VR技术,数百万用户将可以在Unity开发人员创建的虚拟世界中创建,玩耍和学习。
But this is also about imagining a future where game authoring will be made easier through creating and developing within the VR worlds themselves. A future where creating triple-A games is within the reach of ever smaller creative teams. A future where assets understand each other. The glass knows it is on a the table and can fall. The wheel knows it can connect to the car and propel the car forward. Assets have metadata. Assets are smart and thus contribute to a far easier and simplified authoring experience in order to produce far more sophisticated games and content. Assets are part of a semantic ontology that provide the foundation for AI assisted authoring. Worlds can be procedurally generated with neuro evolution algorithms: mixture of genetic and NN+machine learning algorithms. The definition of a developer and gamer is blending. The possibilities are enormous. Custom designed economic policies based on generic blockchain technologies? What if we give worlds creators the possibility of defining their own economies and connect them together securely? These are only few examples of the technological components that will most probably be required to build such such virtual worlds (or metaverses if we keep in trend with the literature!).
但这也关乎想象一个未来,通过在VR世界本身中进行创建和开发,游戏创作将变得更加容易。 规模较小的创意团队可以实现创造AAA游戏的未来。 资产相互了解的未来。 杯子知道它在桌子上并且会掉落。 车轮知道它可以连接到汽车并推动汽车前进。 资产具有元数据。 资产很聪明,因此可以简化和简化创作体验,从而制作出更加复杂的游戏和内容。 资产是语义本体的一部分,它为AI辅助创作提供了基础。 可以使用神经进化算法在程序上生成世界:遗传算法和NN +机器学习算法的混合。 开发人员和游戏玩家的定义是混合的。 可能性是巨大的。 基于通用区块链技术的定制经济政策? 如果我们为世界创造者提供定义自己的经济并将其安全地联系在一起的可能性,该怎么办? 这些只是构建此类虚拟世界所需的技术组件的极少数示例(如果我们与文献保持潮流,则可能是metaverse!)。
研究项目 (Research Projects)
What is interesting about the metaverses is not that we will see the exact replica of the Oasis being created in the next year; but rather how they provide us with a powerful metaphor to start thinking about the future of game authoring technologies.
关于这些元宇宙的有趣之处在于,我们不会看到明年创建的绿洲的确切复制品。 而是它们如何为我们提供强大的隐喻,以开始思考游戏创作技术的未来。
Creating and managing such virtual worlds presents very complex technological and authoring challenges that need to be addressed and will help us frame our vision toward providing our developers with the best possible tools and features in a not too distant future.
创建和管理这样的虚拟世界提出了非常复杂的技术和创作挑战,需要解决这些挑战,这将有助于我们构想在不久的将来为开发人员提供最佳工具和功能的愿景。
Unity Labs is already contemplating multiple research projects into the most important areas:
Unity Labs已经考虑将多个研究项目纳入最重要的领域:
- Interoperation and connectivity: by providing a lingua franca for active objects, game content, prefabs, and avatars we can have these entities understand each other, connect with each other, work together, and move smoothly between worlds. 互操作性和连通性:通过为活动对象,游戏内容,预制件和化身提供通用语言,我们可以使这些实体相互理解,相互联系,一起工作并在世界之间顺畅移动。
- Ontology: metadata and semantics for world objects are needed to enable searches like “I need a spiked bloodstained viking shield for my game.” and thus easier forms of authoring UX. 本体:需要世界对象的元数据和语义来进行搜索,例如“我的游戏需要刺血的维京盾牌”。 从而简化了创作UX的形式。
- Future of game authoring UX: extensive research into re-imagining what game authoring will become within the next decade both from a Unity editor perspective as well as from an in-VR authoring perspective. We are already at work on early prototypes of creating Unity experiences in VR. 游戏创作UX的未来:无论是从Unity编辑器角度还是从VR创作角度,我们都将进行广泛的研究以重新构想未来十年内的游戏创作。 我们已经在研究在VR中创建Unity体验的早期原型。
- Advanced character animation: future of character animation and mecanim. Advanced user interfaces and visual authoring to make it easier to animate characters. Multiple colliders and rigid bodies per character. 高级角色动画:角色动画和mecanim的未来。 先进的用户界面和可视化创作使动画人物动画更加容易。 每个角色有多个对撞机和刚体。
- High performance computing: accelerated unity scripting via sophisticated compiler optimization technologies. This will allow for high performance computing such as neural nets, genetic algorithms and real-time image analysis to be performed inside Unity scripts. 高性能计算:通过复杂的编译器优化技术加速统一脚本。 这将允许在Unity脚本中执行高性能计算,例如神经网络,遗传算法和实时图像分析。
- Commerce, economy, monetization: the creation of a trustworthy – possibly blockchain based – virtual item economy supporting in-game purchases, asset-store purchases, game/world/application purchases, and more. 商业,经济,货币化:创建可信赖的(可能基于区块链的)虚拟物品经济,支持游戏内购买,资产商店购买,游戏/世界/应用程序购买等。
- Smart world objects: Scanning and tagging the world around us and making it available to our game developers as smart assets. 智能世界对象:扫描并标记我们周围的世界,并将其作为智能资产提供给我们的游戏开发人员。
- AI-driven authoring: We believe that with an AI assistant a 5-year-old should be able to build a VR world using only gestural and verbal commands. . This would include intent based modeling, layout, and assembly. 人工智能驱动的创作:我们相信,只有5岁的小孩子可以借助AI助手使用手势和言语命令来构建VR世界。 。 这将包括基于意图的建模,布局和组装。
- Scalability and quality: world computation and world data to be stored and executed seamlessly between client and cloud depending on the client’s capability; complex calculations like lighting, cloud based film rendering or AI/simulation should scale dynamically for real-time updates on client or server as appropriate. 可扩展性和质量:根据客户端的能力在客户端和云之间无缝存储和执行的世界计算和世界数据; 诸如照明,基于云的电影渲染或AI /模拟之类的复杂计算应动态扩展,以适当地在客户端或服务器上进行实时更新。
These are just some of the different areas we are committed and focused on. Unity is dedicated to making VR/AR development as frictionless as possible for our developers and as rich as possible for their users.
这些只是我们致力于和关注的一些不同领域。 Unity致力于使VR / AR开发对我们的开发人员尽可能地减少摩擦,对他们的用户来说尽可能丰富。
Unity Labs is a newly created entity inside Unity in charge of exploring the future of game and VR/AR related technologies and what it means for our developers and our effort at democratizing game development.
Unity Labs是Unity内部的一个新创建的实体,负责探索游戏和VR / AR相关技术的未来,以及对开发人员的意义以及我们对使游戏开发民主化的努力。
Image Credit: NASA/JAXA.
图片来源:NASA / JAXA。
翻译自: https://blogs.unity3d.com/2016/03/08/the-future-of-vr-and-ar-involves-unity-and-it-starts-now/
unity ar vr