装饰者模式简单示例
装饰者模式
代码实例参考于《HeadFirst设计模式》。
饮料的抽象类
public abstract class Beverage {
String description = "Unknown beverage";
public String getDescription(){
return description;
}
// cost必须在子类中实现
public abstract double cost();
}
调料的抽象类
public abstract class CondimentDecorator extends Beverage {
// 子类重写getDescription方法
@Override
public abstract String getDescription();
}
饮料具体子类
// 浓缩咖啡
public class Espresso extends Beverage {
public Espresso() {
description = "Espresso";
}
@Override
public double cost() {
return 1.99;
}
}
// 综合咖啡
public class HouseBlend extends Beverage {
public HouseBlend() {
description = "House Blend Coffee";
}
@Override
public double cost() {
return 0.89;
}
}
// 深焙
public class DarkRoast extends Beverage {
public DarkRoast() {
description = "DarkRoast Coffee";
}
@Override
public double cost() {
return 0.99;
}
}
调料具体子类
// 摩卡
public class Mocha extends CondimentDecorator {
Beverage beverage;
public Mocha (Beverage beverage){
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Mocha";
}
@Override
public double cost() {
return 0.20 + beverage.cost();
}
}
// 豆浆
public class Soy extends CondimentDecorator {
Beverage beverage;
public Soy(Beverage beverage) {
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Soy";
}
@Override
public double cost() {
return 0.15 + beverage.cost();
}
}
// 奶泡
public class Whip extends CondimentDecorator {
Beverage beverage;
public Whip(Beverage beverage) {
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Whip";
}
@Override
public double cost() {
return 0.10 + beverage.cost();
}
}
测试类
public class StarbuzzCoffee {
public static void main(String args[]) {
Beverage beverage = new Espresso();
System.out.println(beverage.getDescription() + " $" + beverage.cost());
Beverage beverage2 = new HouseBlend();
beverage2 = new Soy(beverage2);
beverage2 = new Mocha(beverage2);
beverage2 = new Whip(beverage2);
System.out.println(beverage2.getDescription() +" $"+ beverage2.cost());
Beverage beverage3 = new DarkRoast();
beverage3 = new Mocha(beverage3);
beverage3 = new Mocha(beverage3);
beverage3 = new Whip(beverage3);
System.out.println(beverage3.getDescription() +" $"+ beverage3.cost());
}
}
小结
我们这边是利用继承达到“类型”匹配的目的,而不是利用继承获得行为。
行为来自装饰者和基础组件,或与其他装饰者之间的组合关系。
装饰者该做的事,就是增加行为到被包装的对象上。
继承链如下图: