Windows下实现C语言Socket通讯TCP传送结构体信息
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Windows下实现C语言Socket通讯
<TCP传送结构体信息>
首先socket通信的步骤:
三次握手协议
三次握手协议

代码
服务器端
#include <stdio.h>
#include <WinSock2.h>
#include <windows.h>
#pragma comment(lib, "ws2_32.lib") //加载 ws2_32.dll
#define BUF_SIZE 100
#pragma warning(disable:4996)
struct MyStruct
{
char name[10];
char age[3];
char title[100];
}userMsg;
int main(){
//初始化DLL
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
//向服务器发起请求
SOCKADDR_IN sockAddr;
memset(&sockAddr, 0, sizeof(sockAddr)); //每个字节都用0填充
sockAddr.sin_family = PF_INET;
sockAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
sockAddr.sin_port = htons(1234);
char bufSend[BUF_SIZE] = { 0 };
char bufRecv[BUF_SIZE] = { 0 };
for (int i = 0; i < 5; i++)
{
//创建套接字
SOCKET sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
connect(sock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
//获取用户输入的字符串
//printf("Input a string: ");
//gets(bufSend);
printf("请输入姓名: ");
gets(userMsg.name);
printf("请输入年龄: ");
gets(userMsg.age);
printf("请输入消息: ");
gets(userMsg.title);
//printf("name:%s;age:%s;title:%s\n", userMsg.name, userMsg.age, userMsg.title);
//memcpy(userMsg.name, "100001", sizeof("100001"));
//memcpy(userMsg.age, "123", sizeof("123"));
//memcpy(userMsg.title, "Rock", sizeof("Rock"));
memcpy(userMsg.name, userMsg.name, sizeof(userMsg.name));
memcpy(userMsg.age, userMsg.age, sizeof(userMsg.age));
memcpy(userMsg.title, userMsg.title, sizeof(userMsg.title));
//并发送给服务器
//send(sock, bufSend, strlen(bufSend), 0);
send(sock, (char *)&userMsg, sizeof(userMsg), 0);
//接收服务器传回的数据
recv(sock, bufRecv, BUF_SIZE, 0);
//输出接收到的数据
memcpy(&userMsg, bufRecv, sizeof(userMsg));
//printf("%s\n %s\n %s\n", userMsg.name, userMsg.age, userMsg.title);
printf("name:%s;age:%s;title:%s\n", userMsg.name, userMsg.age, userMsg.title);
//printf("Message form server: %s\n", bufRecv);
memset(bufSend, 0, BUF_SIZE); //重置缓冲区
memset(bufRecv, 0, BUF_SIZE); //重置缓冲区
closesocket(sock); //关闭套接字
}
WSACleanup(); //终止使用 DLL
return 0;
}
#include <stdio.h>
#include <winsock2.h>
#pragma comment (lib, "ws2_32.lib") //加载 ws2_32.dll
#define BUF_SIZE 100
struct MyStruct
{
char name[10];
char age[3];
char title[100];
}userMsg;
int main(){
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
//创建套接字
SOCKET servSock = socket(AF_INET, SOCK_STREAM, 0);
//绑定套接字
SOCKADDR_IN sockAddr;
memset(&sockAddr, 0, sizeof(sockAddr)); //每个字节都用0填充
sockAddr.sin_family = PF_INET; //使用IPv4地址
sockAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); //具体的IP地址
sockAddr.sin_port = htons(1234); //端口
bind(servSock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
//进入监听状态
listen(servSock, 20);
//接收客户端请求
SOCKADDR clntAddr;
int nSize = sizeof(SOCKADDR);
char buffer[BUF_SIZE] = { 0 }; //缓冲区
char bufRecv[BUF_SIZE] = { 0 };
for (int i = 0; i < 5; i++)
{
SOCKET clntSock = accept(servSock, (SOCKADDR*)&clntAddr, &nSize);
//接收客户端发来的数据
int strLen = recv(clntSock, buffer, BUF_SIZE, 0);
//将数据原样返回
send(clntSock, buffer, strLen, 0);
//输出接收到的数据
memcpy(&userMsg, buffer, sizeof(userMsg));
//printf("%s\n %s\n %s\n", userMsg.name, userMsg.age, userMsg.title);
printf("name:%s;age:%s;title:%s\n", userMsg.name, userMsg.age, userMsg.title);
//关闭套接字
closesocket(clntSock);
//重置缓冲区
memset(buffer, 0, BUF_SIZE);
}
//关闭套接字
closesocket(servSock);
//终止 DLL 的使用
WSACleanup();
return 0;
}