unity 2017_2017年17个Unity博客亮点

unity 2017_2017年17个Unity博客亮点

unity 2017

It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips.

在Unity博客上,这是令人兴奋的一年,充满了重要的公告,强大的演示以及一些惊人的统一技巧。

We have curated a list of some of the most well-read blogs of 2017 that we hope will spark some creativity as you ring in the new year.

我们精选了2017年一些最受欢迎的博客列表,希望您在新的一年响起时能激发一些创造力。

新闻与公告 (News & Announcements)

unity 2017_2017年17个Unity博客亮点

Update on Unity Multiplayer, Current and Future

Unity Multiplayer的最新,当前和将来

Fewer bugs, improved docs, and a refactored transport layer are just a few of the updates made to Unity Multiplayer this year. This post takes you through the enhancements we’ve made, as well as what can be expected in the future.

更少的错误,更完善的文档以及重构的传输层只是今年Unity Multiplayer的部分更新。 这篇文章将带您了解我们所做的增强功能以​​及将来可以期待的功能。

TextMesh Pro Joins Unity

TextMesh Pro加入Unity

In March, we announced a powerful new addition to our creative tools suite: TextMesh Pro.

3月,我们宣布了创新工具套件的强大新增功能:TextMesh Pro。

Build location-based games or apps with the newly launched WRLD SDK for Unity

使用新推出的Unity WRLD SDK构建基于位置的游戏或应用

The launch of WRLD SDK for Unity, opened the doors to creating a fully textured 3D environment using a real-world global coordinate system.

WRLD SDK for Unity的发布打开了使用现实世界的全局坐标系创建完全纹理化3D环境的大门。

AR comes to Android with the ARCore SDK

AR通过ARCore SDK进入Android

Google’s ARCore SDK preview bacame available with Unity 2017.2b9. ARCore enables Augmented Reality development for the entire Android ecosystem, giving developers the ability to build captivating AR experiences for millions of users, without the need for specialized hardware.

Google的ARCore SDK预览版随Unity 2017.2b9一起提供。 ARCore支持整个Android生态系统的增强现实开发,使开发人员无需专用硬件即可为数百万用户构建迷人的AR体验。

Introducing: Unity Machine Learning Agents

简介:Unity机器学习代理

We introduced Unity Machine Learning Agents, which allows researchers and developers to transform games and simulations created using the Unity Editor into environments where intelligent agents can be trained using Deep Reinforcement Learning, Evolutionary Strategies, or other machine learning methods through a simple to use Python API.

我们引入了Unity机器学习代理,它使研究人员和开发人员可以将使用Unity Editor创建的游戏和模拟转换为可以通过简单易用的Python API使用深度强化学习,进化策略或其他机器学习方法来训练智能代理的环境。 。

#UnityTips (#UnityTips)

unity 2017_2017年17个Unity博客亮点

Spotlight Team Best Practices: Optimizing the Hierarchy

Spotlight团队最佳做法:优化层次结构

The first blog in a series looking at some of the most frequent problems the Spotlight team has encountered while working with clients. It is very important that you think about the structure of your hierarchy throughout the development of your game. This blog walks through common issues with hierarchy structures and provides some guidelines for optimization.

该系列的第一个博客介绍了Spotlight团队与客户合作时遇到的一些最常见的问题。 在整个游戏开发过程中考虑层次结构非常重要。 该博客介绍了层次结构的常见问题,并提供了一些优化指导。

Spotlight Team Best Practices: Collision Performance Optimization

聚光灯团队最佳实践:碰撞性能优化

This blog highlights some of the most common collision performance issues and provides readers with the best practices to avoid these hiccups in the future.

该博客重点介绍了一些最常见的碰撞性能问题,并为读者提供了最佳实践,以避免将来出现此类问题。

Spotlight Team Best Practices: Project Setup

Spotlight小组最佳做法:项目设置

Taking a moment to set up your project correctly from the beginning will save you a ton of time down the road. Grab some tips and tricks for efficient job set up.

从一开始就花点时间正确设置项目将为您节省大量时间。 掌握一些技巧和窍门,以提高工作效率。

Unity AI – Reinforcement Learning with Q-Learning

Unity AI –通过Q学习进行强化学习

The connection between machine learning and games is something very close to our hearts here at Unity. This is the second  blog in a series exploring emerging developments for ML and AI in the gaming realm.

机器学习与游戏之间的联系非常接近我们在Unity的心。 这是该系列中的第二篇博客,探讨了游戏领域ML和AI的新兴发展。

Making cool stuff with ScriptableObjects

使用ScriptableObjects制作有趣的东西

What are ScriptableObjects and why are you missing out if you are not already using them? Our online evangelist, Matt Schell, shares example of how they can improve your workflow and architecture.

什么是ScriptableObjects?如果尚未使用它们,为什么会错过它们呢? 我们的在线传播者Matt Schell分享了他们如何改善您的工作流程和体系结构的示例。

令人振奋的演示 (Mind-blowing Demos)

unity 2017_2017年17个Unity博客亮点

Neon

Showcased at Unite Austin in October, Neon is a small environment project created by our Demo team’s creative director, Veselin Efremov, in just a couple of days using Unity 2017.1 and models from the Asset Store. In this blog post he shares some thoughts around the project and how it came about.

Neon是10月在Unite Austin展示的一个小型环境项目,由我们的演示团队的创意总监Veselin Efremov使用Unity 2017.1和Asset Store中的模型在短短几天内创建。 在这篇博客中,他分享了有关该项目及其实现方式的一些想法。

ADAM – Step by Step

ADAM –分步

When we showed the ADAM demo for the first time, everyone was blown away by the look and quality achieved with Unity. But soon, on everyone’s lips, was the question: “How did they do it?”. This is a complete walk-through of how to recreate one entire scene of ADAM from an empty scene.

当我们第一次展示ADAM演示时,每个人都被Unity的外观和质量所震撼。 但是很快,每个人都在问:“他们是怎么做到的?”。 这是如何从空场景重新创建ADAM整个场景的完整演练。

ADAM – VFX in the real-time short film

ADAM –实时短片中的VFX

This behind-the-scenes blog gives a glimpse into how the visual effects in the ADAM demo were created. This includes particle effects, dynamic simulations, and CaronteFX.

这个幕后博客简要介绍了如何在ADAM演示中创建视觉效果。 这包括粒子效果,动态模拟和CaronteFX。

ADAM: The evolution of Alembic support in Unity

ADAM:Unity中Alembic支持的演变

This is an in-depth, behind-the-scenes blog post focusing on the use of Alembic support in the ADAM film series.

这是一篇深入的幕后博客文章,重点介绍了ADAM电影系列中Alembic支持的使用。

They are what they wear: Clothing simulation in ADAM

他们就是穿什么:ADAM中的服装模拟

Discover how Oats Studios created such high-fidelity costumes in real time for ADAM: The Mirror and ADAM: Episode 3.

探索燕麦工作室如何为ADAM:The Mirror和ADAM:Episode 3实时创建如此高保真的服装。

Timeline: Keeping the ADAM films on track

时间轴:确保ADAM电影如期进行

See how Timeline was used in the second and third episodes of ADAM to meet many different real-time film production requirements.

了解如何在ADAM的第二和第三集中使用Timeline来满足许多不同的实时电影制作要求。

Lighting tips & tricks in the ADAM films

ADAM电影中的照明技巧和窍门

Unity supports a large number of platforms, which also means there is a wide choice of lighting workflows. Learn how Oats Studios’ lighting artists were able to achieve some very impressive effects in real time.

Unity支持大量平台,这也意味着照明工作流的选择范围很广。 了解Oats Studios的照明艺术家如何实时实现一些非常令人印象深刻的效果。

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We look forward to bringing you more interesting and valuable content in the year to come! Let us know in the comments what you would like to see more of on the blog. Happy New Year!

我们期待在来年为您带来更多有趣和有价值的内容! 在评论中让我们知道您希望在博客上看到更多内容。 新年快乐!

翻译自: https://blogs.unity3d.com/2017/12/31/17-unity-blog-highlights-from-2017/

unity 2017