【Unity教程】如何动态更换精灵图片&在图集中更换精灵图片

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class Test2 : MonoBehaviour {
    public GameObject platform;
 
    // Use this for initialization
    void Start () {
        changeSpriteByAnotherSprite ();
    }
 
    void changeSpriteByImage(){
        Texture2D Tex = Resources.Load ("enter"as Texture2D;
        SpriteRenderer spr = platform.GetComponent<SpriteRenderer> (); 
        Sprite spriteA = Sprite.Create (Tex, spr.sprite.textureRect, new Vector2 (0.5f, 0.5f));
        platform.GetComponent<SpriteRenderer> ().sprite = spriteA;
    }
 
    void changeSpriteByAnotherSprite(){
        Sprite spriteB = Resources.Load<Sprite> ("test");
        platform.GetComponent<SpriteRenderer> ().sprite = spriteB;
    }
}

【Unity教程】如何动态更换精灵图片&在图集中更换精灵图片

注意:必须将Sprite资源和Image放在Resources文件夹下面。

用changeSpriteByAnotherSprite()更方便,在编辑器中设置刚方便,注意Pixels Per Unit的设置。