【Unity教程】如何动态更换精灵图片&在图集中更换精灵图片
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test2
: MonoBehaviour {
public GameObject
platform;
//
Use this for initialization
void Start
() {
changeSpriteByAnotherSprite
();
}
void changeSpriteByImage(){
Texture2D
Tex = Resources.Load ( "enter" ) as Texture2D;
SpriteRenderer
spr = platform.GetComponent<SpriteRenderer> ();
Sprite
spriteA = Sprite.Create (Tex, spr.sprite.textureRect, new Vector2
(0.5f, 0.5f));
platform.GetComponent<SpriteRenderer>
().sprite = spriteA;
}
void changeSpriteByAnotherSprite(){
Sprite
spriteB = Resources.Load<Sprite> ( "test" );
platform.GetComponent<SpriteRenderer>
().sprite = spriteB;
}
}
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注意:必须将Sprite资源和Image放在Resources文件夹下面。
用changeSpriteByAnotherSprite()更方便,在编辑器中设置刚方便,注意Pixels Per Unit的设置。