在VC++6.0中,自定义结构通过Socket来传送
服务端和客户端都进行如下的结构体定义:
struct mydt{
int height;
int age;
int sex;
char name[20];
};
在客户端进行接收,并通过编辑框控件的变量进行显示:
void CCh14Demo1ClientDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
char szRecv[20];
//接收UDP数据
//int iRecv =m_sockReceive.ReceiveFrom(szRecv,10,m_ServerIP,m_ServerPort,0);
mydt mydt1;
int iRecv =m_sockReceive.ReceiveFrom(&mydt1,sizeof(mydt1),m_ServerIP,m_ServerPort,0);
if(iRecv==-1)
{
m_ReceiveData="没有收到数据!";
}
else
{
//szRecv[iRecv]=NULL;
//m_ReceiveData=szRecv;
m_ReceiveData=mydt1.name;
m_height=mydt1.height;
m_age=mydt1.age;
m_sex=mydt1.sex;
m_name=mydt1.name;
}
UpdateData(false);
mydt1.height=0;
mydt1.age=0;
mydt1.sex=0;
mydt1.name;
UpdateData(true);
CDialog::OnTimer(nIDEvent);
}
在服务端,进行发送:
void CCh14Demo1ServerDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
static iIndex=0;//静态变量,用于计数
char szSend[20];
sprintf(szSend,"%010d",iIndex++);//发送的数据置入缓冲区
// int iSend= m_sockSend.SendTo(szSend,10,m_ClientPort,m_ClientIP,0);//发送UDP数据
mydt mydt1;
mydt1.height=105;
mydt1.age=25;
mydt1.sex=1;
//sprintf(mydt1.name,"%010d",iIndex++);
strcpy(mydt1.name,"张建慧");
int iSend= m_sockSend.SendTo(&mydt1,sizeof(mydt1),m_ClientPort,m_ClientIP,0);//发送UDP数据
TRACE("发送了%d 个字节\n",iSend);
CDialog::OnTimer(nIDEvent);
}
实际运行情况截图: