GDC 2010总结

GDC 2010总结

Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as well as get hands on demonstrations of Unity’s elegant interface and efficient workflow. There was also a bunch of playable Unity content running on iPhones, web browsers, an in-development Broadcom chipset, a Wii, a 360, and a giant multi-touch table!

感谢所有来自我们展位的人; 您帮助使它成为了我们迄今为止最好的GDC! 从博览会开幕到每天关门之时,我们的摊位吸引了很多人。 许多人希望在最近宣布的一些Unity 3功能中达到一个顶峰,并亲身体验Unity优雅的界面和高效的工作流程的演示。 iPhone,Web浏览器,正在开发的Broadcom芯片组,Wii,360和巨大的多点触摸桌上也运行着许多可播放的Unity内容!

There was Unity stuff going on outside of our booth too, including sessions, presentations, and sponsorships.

我们展位外也有Unity内容,包括会议,演讲和赞助。

相片: (Photos: )

A set of photos that shows off our booth elements, a set that shows how busy the booth was, and some artsy shots of some Unity employees.

一组展示了我们展位元素的照片,一组展示了展位的繁忙程度的 照片以及一些Unity员工的巧妙拍摄

      GDC 2010总结

      会话: (Sessions:)

      Autodesk has posted a video of Adam Mechtley (of Touch K.O. and Flashbang fame) speaking about Maya, Motionbuilder, and Unity iPhone workflow and optimizations.

      欧特克发布了一段有关Touch Maya,Motionbuilder和Unity iPhone工作流程和优化的视频该视频来自Touch KO和Flashbang的成名者Adam Mechtley。

      Tom Higgin’s iPhone Summit session: Fastest Path from Concept to Top Paid got a write-up in TUAW and in Japanese in Inside Games.

      汤姆·希金(Tom Higgin)的iPhone峰会会议:“ 从概念到最高收入的最快路径”TUAW和《日语游戏》 中用日语撰写。

      I wasn’t able to find a write-up of the GDC Session: Unity for people who know what they’re doing, but I hear that it was really well attended.

      我找不到GDC会议的文章: 面向知道自己在做什么的人的Unity ,但我听说参加的确实很好。

      恭喜您: (Congratulations:)

      Congratulations to all of the Winners and Finalists of the IGF who won a copy of Unity Pro! (Something we did as part of our IGF Gold Sponsorship.)

      恭喜IGF的所有优胜者和决赛入围者赢得了Unity Pro的副本! (作为IGF金牌赞助商的一部分,我们做了一些事情。)

      GDC 2010总结

      Also, congratulations to the creators of Guerrilla Bob and Tumbledrop, two Unity iPhone games which were finalists in the IGF Mobile contest.

      此外,还要恭喜两款Unity iPhone游戏《 游击队鲍勃》和《 不倒翁》的创作者,他们在IGF移动比赛中均入围。

      GDC 2010总结

      And a huge Congrats to Press Play — their PC/Mac/Web/Wii game Max and the Magic Marker won the D2D Vision Award!

      并热烈祝贺Press Play –他们的PC / Mac / Web / Wii游戏Max和Magic Marker赢得了D2D视觉奖!

      Lastly, congratulations to Nathan Hansen; winner of the drawing we had at our booth for a free license of Unity Pro, and to Jeremy Sprague who won a copy of Unity iPhone in the post-show Conference Associates raffle!

      最后,祝贺内森·汉森; 我们在展位上获得免费的Unity Pro许可的图纸的获奖者,以及杰里米·斯普拉格(Jeremy Sprague),后者在展后Conference Associates抽奖中赢得了Unity iPhone的副本!

      翻译自: https://blogs.unity3d.com/2010/03/23/gdc-2010-wrap-up/