Win8Metro(C#)数字图像处理--2.33图像非线性变换
原文:Win8Metro(C#)数字图像处理--2.33图像非线性变换

[函数名称]
图像非线性变换函数NonlinearTransformProcess(WriteableBitmap src,int k )
[函数代码]
/// <summary>
/// Nonlinear transform process.
/// </summary>
/// <param name="src">The source image.</param>
/// <param name="k">Param to adjust nonlinear transform, from 0 to 255.</param>
/// <returns></returns>
public static WriteableBitmap NonlinearTransformProcess(WriteableBitmap src,int k )////37
{
if (src != null)
{
int w = src.PixelWidth;
int h = src.PixelHeight;
WriteableBitmap linearImage = new WriteableBitmap(w, h);
byte[] temp = src.PixelBuffer.ToArray();
int r = 0, g = 0, b = 0;
for (int i = 0; i < temp.Length; i += 4)
{
b = (int)(k * Math.Log10(1 + temp[i]));
g = (int)(k * Math.Log10(1 + temp[i + 1]));
r = (int)(k * Math.Log10(1 + temp[i + 2]));
temp[i] = (byte)(b > 0 ? (b < 255 ? b : 255) : 0);
temp[i + 1] = (byte)(g > 0 ? (g < 255 ? g : 255) : 0);
temp[i + 2] = (byte)(r > 0 ? (r < 255 ? r : 255) : 0);
}
Stream sTemp = linearImage.PixelBuffer.AsStream();
sTemp.Seek(0, SeekOrigin.Begin);
sTemp.Write(temp, 0, w * 4 * h);
return linearImage;
}
else
{
return null;
}
}
[函数名称]
图像非线性变换函数NonlinearTransformProcess(WriteableBitmap src,int k )
[函数代码]
/// <summary>
/// Nonlinear transform process.
/// </summary>
/// <param name="src">The source image.</param>
/// <param name="k">Param to adjust nonlinear transform, from 0 to 255.</param>
/// <returns></returns>
public static WriteableBitmap NonlinearTransformProcess(WriteableBitmap src,int k )////37
{
if (src != null)
{
int w = src.PixelWidth;
int h = src.PixelHeight;
WriteableBitmap linearImage = new WriteableBitmap(w, h);
byte[] temp = src.PixelBuffer.ToArray();
int r = 0, g = 0, b = 0;
for (int i = 0; i < temp.Length; i += 4)
{
b = (int)(k * Math.Log10(1 + temp[i]));
g = (int)(k * Math.Log10(1 + temp[i + 1]));
r = (int)(k * Math.Log10(1 + temp[i + 2]));
temp[i] = (byte)(b > 0 ? (b < 255 ? b : 255) : 0);
temp[i + 1] = (byte)(g > 0 ? (g < 255 ? g : 255) : 0);
temp[i + 2] = (byte)(r > 0 ? (r < 255 ? r : 255) : 0);
}
Stream sTemp = linearImage.PixelBuffer.AsStream();
sTemp.Seek(0, SeekOrigin.Begin);
sTemp.Write(temp, 0, w * 4 * h);
return linearImage;
}
else
{
return null;
}
}