Unity在iPhoneX(iOS11)上报错validateRenderPassDescriptor:551
”’
validateRenderPassDescriptor:551: failed assertion `Texture at depthAttachment has usage (0x01) which doesn’t specify MTLTextureUsageRenderTarget (0x04)’
”’
两种办法解决
Product -> Scheme -> Edit Scheme -> Run -> Options -> GPU Frame Capture -> OpenGL ES
Unity Other Setting -> Auto Graphics API 取消勾 -> OpenGLES2