modbus调试团结_团结训练
modbus调试团结
Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I’ve been travelling to customers around the world helping them learn how to get the best from our technology. I’ve visited games companies, universities, research centres and simulation customers, and the locations have spanned the globe, from Texas to Saudi Arabia, to Singapore. (TL;DR Videos Below!)
一年多以前,我加入Unity担任培训师和顾问。 在此职位上,我一直在拜访世界各地的客户,以帮助他们学习如何从我们的技术中获得最佳收益。 我访问过游戏公司,大学,研究中心和模拟客户,地点遍及全球,从德克萨斯州到沙特阿拉伯,再到新加坡。 (TL; 下面的 DR 视频! )
During this time, I’ve also been helping to build up the range of training material that we can offer to customers. A lot of this material has grown organically, some based on customer requests for training in specific areas, and some based on creative ideas that tie together Unity’s features into learning projects.
在这段时间里,我还一直在帮助建立我们可以提供给客户的培训材料范围。 这些材料中的许多已经有机地增长,有些是基于客户对特定领域培训的要求,有些是基于将Unity的功能与学习项目联系在一起的创意。
The style and focus of the training courses vary widely. I’ve visited customers who needed a crash-course for their junior developers, or training for experienced developers moving to Unity from a different environment. I’ve also visited teams of experienced Unity developers in the middle of projects who wanted a quick boost of technical knowledge to help get their project to the finish line.
培训课程的风格和重点千差万别。 我拜访过那些需要为其初级开发人员提供速成课程或需要经验丰富的开发人员从另一环境迁移到Unity的客户的培训。 我还访问了经验丰富的Unity开发人员团队,他们在项目中间,他们希望快速增加技术知识来帮助他们将项目推向终点。
In my beginner crash-course, I take trainees on a tour through Unity’s main features, bringing everything we learn together into a finished game – which usually involves plenty of flying saucers, explosions and sound effects. This seemingly simple project covers many of Unity’s core features such as the art and asset pipeline, physics, components, scripting, prefabs, particle systems, audio, and helps get developers who are new to Unity familiar with the editor.
在我的初学者速成班中,我带学员们参观Unity的主要功能,将我们学到的所有知识整合到一个成品游戏中-通常涉及大量飞碟,爆炸和音效。 这个看似简单的项目涵盖了Unity的许多核心功能,例如艺术和资产管道,物理,组件,脚本,预制件,粒子系统,音频,并有助于使对Unity陌生的开发人员熟悉编辑器。
A common request from games and simulation customers alike is training for our new animation system, and its integration with physics and pathfinding. For this, I run through the entire system from scratch, creating a third-person controller and NPC characters with many of the common games actions such as mouselook, strafing, sprinting and crouch walking. We learn how to import, edit and retarget animations, through to building up state machines and integration with input. We examine how to get the pathfinding system to properly control root-motion animated characters, and how to make sure our characters can interact with physics objects properly. This whole section takes about two days to complete, and serves as a solid foundation of knowledge for building character-based games in Unity.
游戏和模拟客户的共同要求是对我们的新动画系统进行培训,并将其与物理和寻路集成。 为此,我从头开始遍历整个系统,创建了第三人称控制器和NPC角色,并进行了许多常见的游戏操作,例如鼠标外观,起伏,冲刺和蹲伏行走。 我们学习如何导入,编辑动画和重新定位动画,以建立状态机并与输入集成。 我们研究了如何获得寻路系统来适当控制根部动画角色,以及如何确保角色可以与物理对象正确交互。 这整个部分大约需要两天的时间,可以作为在Unity中构建基于角色的游戏的坚实知识基础。
Simulation customers often want to build applications for training purposes themselves, and the individual requirements in the Sim field vary so much that there’s no one-size-fits-all training program. Their goals can range from small mobile applications showing how to maintain a piece of equipment, to virtual reality workplace safety training, to ocean-going container ship simulation, and the training I put together for each customer attempts to meet these needs, giving them the understanding they require to make the best use of our tools.
模拟客户通常希望自己构建用于培训目的的应用程序,并且Sim领域的个人要求差异很大,因此没有一种“千篇一律”的培训计划。 他们的目标范围从展示如何维护设备的小型移动应用程序到虚拟现实工作场所安全培训,远洋集装箱船模拟以及我为每位客户尝试满足这些需求而提供的培训,从而为他们提供了解他们需要充分利用我们的工具。
One project I use for Sim customers begins with a model of a stapler. I show the trainees how to start with the bare 3D assets, and build up an interactive training application which allows an end user to progress through the maintenance steps. Obviously the point here is not to teach how to use a stapler! – what the trainees learn are the skills required to build whatever kind of equipment-based training applications they need.
我为Sim客户使用的一个项目是从订书机模型开始的。 我向受训人员展示了如何从裸机3D资产入手,并建立了一个交互式培训应用程序,使最终用户可以逐步完成维护步骤。 显然这里的重点不是要教如何使用订书机! –受训者所学的是构建所需的任何基于设备的培训应用程序所需的技能。
The videos below show a broader cross-section of the content of training we’ve delivered so far to customers.
以下视频显示了迄今为止我们向客户提供的培训内容的更广泛的部分。
If you want to learn more about Unity and want training, contact your account manager to find out more.
如果您想了解有关Unity的更多信息并需要培训,请联系您的客户经理以了解更多信息。
Unity Training – Basic
统一培训–基本
Unity Training – Games Focus
统一训练–游戏重点
Unity Training – Sim Focus
统一培训– Sim Focus
modbus调试团结