缓存:样本_现在可用:电影样本项目
缓存:样本
With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and powerful storytelling workflows. For users looking to get started using Unity for linear content such as cut-scenes for their games, short films, or other use cases, we published a Film Sample Project on the Asset Store.
随着实时电影制作的蓬勃发展,我们知道你们中的许多人都渴望尝试使用最新的最佳实践来创建电影场景,以实现快速迭代和强大的讲故事工作流程。 对于希望开始将Unity用于线性内容(例如其游戏的过场动画,短片或其他用例)的用户,我们在Asset Store上发布了Film Sample Project 。
Mike Wuetherick is a Senior Producer on the Made with Unity team. His team has worked on a number of large cinematic projects over the past 2 years, including the Oats Studios ADAM Episode 2 & 3 shorts, and most recently the Baymax Dreams collaboration with Disney Television Animation.
Mike Wuetherick是Made with Unity团队的资深制作人。 在过去的两年中,他的团队参与了许多大型电影项目,包括Oats Studios ADAM第2和3集的短片 ,以及最近与迪斯尼电视动画公司合作的Baymax Dreams 。
介绍Unity电影示例项目 (Introducing the Unity Film Sample Project)
This package contains an example Unity project preconfigured for anyone interested in creating linear content, such as short films or even an animated series. It uses layout tips from how projects like Adam 2: The Mirror and Baymax Dreams shorts were created, and also serves as a starting point for creating your own cinematic project in Unity.
该软件包包含一个示例Unity项目,该项目已预先配置为对创建线性内容感兴趣的任何人,例如短片甚至动画系列。 它使用了有关如何创建诸如Adam 2:《镜子》和Baymax Dreams短裤之类的项目的布局技巧,并且还用作在Unity中创建自己的电影项目的起点。
The project uses the new HD Scriptable Render Pipeline, Post Processing Stack V2, Timeline, Cinemachine and includes a number of additional editor utilities, custom timeline tracks, and other useful tools that we’ve built while working on linear productions with Unity.
该项目使用新的HD脚本渲染管道,后处理堆栈V2,时间线,Cinemachine,并包括许多其他编辑器实用程序,自定义时间线轨道以及我们在使用Unity进行线性制作时构建的其他有用工具。
You can find the Film Sample Project on the Unity Asset Store.
您可以在Unity Asset Store上找到电影样本项目 。
In order to get started with the Film Sample, you’re going to need a copy of Unity installed. This project was created with Unity 2018.2, and it should work with any 2018.2.x or 2018.3.x version of Unity.
为了开始使用电影样本,您将需要安装Unity的副本 。 该项目是使用Unity 2018.2创建的,并且可以与任何2018.2.x或2018.3.x版本的Unity一起使用。
Once you have Unity installed, create a new Empty project using the High-Definition RP template, and then navigate to the asset store and import the Film Sample project.
安装Unity之后,使用High-Definition RP模板创建一个新的Empty项目,然后导航到资产存储并导入Film Sample项目。
Note: the Film Sample is a complete Unity project, which means that it should be imported into an empty project.
注意:Film Sample是一个完整的Unity项目,这意味着应将其导入到一个空项目中。
包含什么 (What is included)
The package includes:
该软件包包括:
- Basic project structure and organization, including a custom Unity editor window layout designed specifically for working on linear productions (for example, Timeline window is visible by default). 基本项目结构和组织,包括专门设计用于线性生产的自定义Unity编辑器窗口布局(例如,默认情况下,“时间轴”窗口可见)。
- Base directory structures for: content, scenes, timelines 基本目录结构,用于:内容,场景,时间线
- Library of tools, timeline extensions and other goodies that we have created and found to be useful for episodic production, check under the Tools menu 我们创建并发现对场景制作有用的工具,时间轴扩展和其他工具的库,请在“工具”菜单下进行检查
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A sample short containing 3 shots from the Oats Studios short Adam 2: The Mirror, including:
一个由Oats Studios的短片“ Adam 2:The Mirror”拍摄的3张短片示例,包括:
- ADAM Character: Created by Unity’s Demo team ADAM角色:由Unity的演示团队创建
- WASP Character: Created by Unity’s Demo team (as “Lu”) WASP角色:由Unity的演示团队(称为“ Lu”)创建
- Traption Guard Character: Created by Oats Studios, based on the Adam Character by Unity’s Demo team Traption Guard角色:由Oats Studios创建,基于Unity演示团队的Adam角色
- Original mocap camera movements from the short 短镜头的原始Mocap相机动作
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Note: the three characters are provided with rigs modified by Oats Studios for the Adam Ep.2 and Ep.3 shorts, based on the version previously released in the ADAM 1 Character pack by Unity’s Demo team, which uses the Unity Humanoid Rig.
注意:这三个角色是由Oats Studios修改的,用于Adam Ep.2和Ep.3短裤的装备,该装备基于Unity的演示团队在ADAM 1角色包中先前发布的版本,该版本使用Unity Humanoid Rig。
- Animations for the 3 characters + mocap camera, as generic rig animations 3个角色+ Mocap相机的动画,作为通用装备动画
- An Empty Series set of scenes & timelines designed to be used as the starting point for a new episodic series 一个空系列的场景和时间表,旨在用作新的情节系列的起点
学分 (Credits)
- The Airlock environment assets were created by Virtuous Games for Oats Studios, and the Motion Capture was shot at Animatrik studios. Airlock环境资产是由Virtuous Games为Oats Studios创建的,而Motion Capture是由Animatrik工作室拍摄的。
- The characters, content, and scenes are from the Adam 2: asset pack, and are copyright Unity Technologies, Aps. 角色,内容和场景来自《亚当2:》资产包,版权归Unity Technologies,Aps所有。
演练 (Walkthrough)
内容组织 (Content Organization)
All of the content for the Film Sample project is organized using a specific folder structure, shown below. It is recommended that you organize your content similarly.
电影样本项目的所有内容都是使用特定的文件夹结构组织的,如下所示。 建议您类似地组织内容。
The section below will describe how to configure the scene framework for your own projects.
以下部分将描述如何为自己的项目配置场景框架。
内容 (Content)
- All 3d models, animations, characters, props, audio etc are located under this folder. 所有3d模型,动画,角色,道具,音频等都位于此文件夹下。
场景 (Scenes)
- Includes the scenes for the samples & tutorials. 包括示例和教程的场景。
时间线 (Timeline)
- Includes the Timeline sequences for the sample episodes. 包括样本情节的时间轴序列。
电影样本入门 (Getting Started with the Film Sample)
The Film Sample includes 2 sample scenes for you to use, as well as a number of tutorial scenes that demonstrate specific concepts in Timeline and Cinemachine for you to use in your own productions.
电影样本包括两个样本场景供您使用,以及一些教程场景,这些场景演示了时间轴和Cinemachine中的特定概念,供您在自己的作品中使用。
The first sample scene is pre-built and uses some of the assets from the ADAM Episode 2 short to show how you can organize your content, Unity Scenes and Timeline to create your own production.
第一个示例场景是预先构建的,并使用ADAM第2集短文中的一些资产来展示如何组织内容,Unity Scenes和Timeline来创建自己的作品。
The second sample scene is an empty scene with pre-created Timeline sequences, designed for you to start building your own sequences from scratch!
第二个示例场景是一个具有预先创建的时间轴序列的空场景,旨在让您从头开始构建自己的序列!
To load the sample scenes, navigate to the Scenes folder in the Unity project.
要加载示例场景,请导航到Unity项目中的Scenes文件夹。
As shown in the screenshot below, you will see a number of folders under Scenes. The sample scenes are located in the EmptySeries and FilmSampleV1 folders.
如下面的屏幕快照所示,您将在“场景”下看到许多文件夹。 示例场景位于EmptySeries和FilmSampleV1文件夹中。
If you open the Film Sample V1 sample scene you will be presented with the setup shown in the header image at the top of the blog. This sample includes three shots from ADAM: Episode 2, and demonstrates using Timeline with Nested Timelines, as well as a couple different ways to approach creating cameras for your shorts — one with only Cinemachine, and one that shows the original mocap cameras that were created by Oats for the original shorts.
如果您打开Film Sample V1示例场景,将看到博客顶部标题图像中显示的设置。 该示例包括来自ADAM的三张照片:第2集,并演示了如何使用“时间轴”和“嵌套时间轴”,以及几种不同的方法来为您的短裤创建相机-一种仅使用Cinemachine,而另一种则显示创建的原始Mocap相机由燕麦为原始短裤。
If you navigate to the Scenes/EmptySeries folder, you will find a corresponding scene for the Empty example. You can use this sample as the starting point for creating your own custom production!
如果导航到Scenes / EmptySeries文件夹,则会为Empty示例找到一个对应的场景。 您可以将此样本用作创建自己的定制产品的起点!
The Film Sample includes many other tools, custom Timeline tracks, editor shortcuts and other utilities designed to make creating linear productions like ADAM easier. Check the FilmSample Readme file included in the project for more information.
电影样本包括许多其他工具,自定义时间轴轨道,编辑器快捷方式和其他实用程序,旨在使创建线性作品(如ADAM)更加容易。 有关更多信息,请检查项目中包含的FilmSample自述文件。
了解更多 (Find out more)
This video tutorial guides you through the full workflow of recreating the Film Sample V1 scene from scratch. This will give you the knowledge you need on the workflows and Unity tools that will enable you to create your cinematic content.
本****将指导您完成从头开始重新创建Film Sample V1场景的整个工作流程。 这将为您提供工作流和Unity工具所需的知识,使您能够创建电影内容。
We look forward to seeing what you create!
我们期待看到您的创造!
翻译自: https://blogs.unity3d.com/2018/10/11/now-available-film-sample-project/
缓存:样本