canvas(彩色泡泡碰撞)
globalCompositeOperation带来的不一样的烟花
一.知识点
1.动画:
setInterval(
function(){
draw(context);
update(canvas.width,canvas.height);
},
50
);
2.小球碰撞的状态:
ctx.globalCompositeOperation="xor";//lighter
二.代码
- <!DOCTYPE html>
- <html>
- <head lang="en">
- <meta charset="UTF-8">
- <title></title>
- </head>
- <body>
- <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
- 当前浏览器不支持Canvas,请更换浏览器后再试
- </canvas>
- <script>
- var balls = [];
- window.onload = function(){
- var canvas = document.getElementById("canvas");
- var context=canvas.getContext('2d');
- canvas.width = 1200;
- canvas.height = 800;
- for(var i=0;i<100;i++){
- var R=Math.floor(Math.random()*255);//可对一个数进行下舍入。0.1就是0 0.9就是1
- var G=Math.floor(Math.random()*255);
- var B=Math.floor(Math.random()*255);
- var radius=Math.random()*50+20;
- aBall={
- color:"rgb("+R+","+G+","+B+")",
- radius:radius,
- x:Math.random()*(canvas.width-2*radius)+radius,
- y:Math.random()*(canvas.height-2*radius)+radius,
- vx:(Math.random()*5+5)*Math.pow(-1,Math.floor(Math.random()*100)),//pow() 方法可返回 x 的 y 次幂的值。
- vy:(Math.random()*5+5)*Math.pow(-1,Math.floor(Math.random()*100))
- }
- balls[i]=aBall;
- }
- setInterval(
- function(){
- draw(context);
- update(canvas.width,canvas.height);
- },
- 50
- );
- }
- function draw(ctx){
- var canvas = ctx.canvas;
- ctx.clearRect(0,0,canvas.width,canvas.height);
- for( var i = 0 ; i < balls.length ; i ++ ){
- ctx.globalCompositeOperation="xor";//lighter
- ctx.fillStyle=balls[i].color;
- ctx.beginPath();
- ctx.arc(balls[i].x,balls[i].y,balls[i].radius,0,2*Math.PI);
- ctx.closePath();
- ctx.fill();
- }
- }
- function update(canvasWidth, canvasHight){
- for( var i = 0 ; i < balls.length ; i ++ ){
- balls[i].x += balls[i].vx;
- balls[i].y += balls[i].vy;
- if( balls[i].x - balls[i].radius<=0 ){
- balls[i].vx = -balls[i].vx;
- balls[i].x = balls[i].radius;
- }
- if( balls[i].x + balls[i].radius>=canvasWidth ){
- balls[i].vx = -balls[i].vx;
- balls[i].x = canvasWidth-balls[i].radius;
- }
- if( balls[i].y - balls[i].radius<=0 ){
- balls[i].vy = -balls[i].vy;
- balls[i].y = balls[i].radius;
- }
- if( balls[i].y + balls[i].radius>=canvasHight ){
- balls[i].vy = -balls[i].vy;
- balls[i].y = canvasHight-balls[i].radius;
- }
- }
- }
- </script>
- </body>
- </html>