触摸[5] Scroller
【参考链接】
前面只实现了内容随手指滑动而滑动,如何在手指离开屏幕以后还能继续平滑滑动一段距离呢?
要实现平滑滑动,需要借助于Scroller类,它其实是通过起始位置、终止位置或初始速度,加上持续时间,计算出中间时刻的滑动位置,然后不断触发重绘来实现的。即通过不断的移动一个小的距离来实现整体的平滑滑动效果。
提供了两个方法
startScroll(),给它传入滑动的起始位置、终止位置和持续时间。
fling(),给他传入手初始速度和起始位置、终止位置的范围。(不过在我这里的实验结果,在靠近边界的时候,fling()效果不是很好)
具体使用方式如下
1. 在ACTION_UP中根据速度分别调用startScroll()或者fling(),并调用invalidate()触发重绘。
2. 重写computeScroll()方法(),在其中通过Scroller获取到中间时刻的滑动位置,并调用scrollTo()/scrollBy()方法(会设置新的滑动位置并触发重绘),并再次调用invalidate()。
3. 可以在ACTION_DOWN中进行处理,如果正在惯性滑动,则在手指按下时取消当前的惯性滑动。
public class
MyFrameLayout
extends
FrameLayout {
//内容的最大值、最小值
private int
minX=0;
private int maxX=0;
//滑动坐标的最大值、最小值
private int
minScrollX;
private int maxScrollX;
private int lastX;
VelocityTracker
mVelocityTracker;
int scaledMaximumFlingVelocity;
int scaledMinimumFlingVelocity;
private MyScroller
mScroller;
public MyFrameLayout(Context context)
{
super(context);
init();
}
public
MyFrameLayout(Context context,
AttributeSet attrs) {
super(context,
attrs);
init();
}
public
MyFrameLayout(Context context,
AttributeSet attrs, int
defStyleAttr) {
super(context,
attrs,
defStyleAttr);
init();
}
public void
init(){
ViewConfiguration configuration = ViewConfiguration.get(getContext());
scaledMinimumFlingVelocity=configuration.getScaledMinimumFlingVelocity();
scaledMaximumFlingVelocity= configuration.getScaledMaximumFlingVelocity();
Log.e("shadowfaxghh",
"scaledMinimumFlingVelocity="+scaledMinimumFlingVelocity+"
scaledMaximumFlingVelocity="+scaledMaximumFlingVelocity);
mScroller=new
MyScroller(getContext());
}
@Override
protected void
onMeasure(int
widthMeasureSpec, int
heightMeasureSpec) {
super.onMeasure(widthMeasureSpec,
heightMeasureSpec);
}
@Override
protected void
onLayout(boolean
changed, int
left, int
top, int
right, int
bottom) {
super.onLayout(changed,
left,
top,
right,
bottom);
//计算出内容的最大值最小值
for(int
i=0;
i<getChildCount();
i++){
View childView = getChildAt(i);
if(minX>childView.getLeft())
minX=childView.getLeft();
if(maxX<childView.getRight())
maxX=childView.getRight();
}
//计算出滑动坐标的最大值、最小值//只有内容大小超出自身大小时,才能进行滑动
if(minX<0)
minScrollX=minX;
else
minScrollX=0;
if(maxX>getWidth())
maxScrollX=maxX-getWidth();
else
maxScrollX=0;
}
@Override
public boolean
onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
switch (event.getAction()){
case
MotionEvent.ACTION_DOWN:
// Log.e("shadowfaxghh", "ACTION_DOWN");
lastX=(int)
event.getRawX();
obtaionVelocityTracker();
mVelocityTracker.addMovement(event);
if(mScroller!=null
& !mScroller.isFinished()){
mScroller.abortAnimation();
}
break;
case MotionEvent.ACTION_MOVE:
// Log.e("shadowfaxghh", "ACTION_MOVE");
int
newX= (int)
event.getRawX();
int deltaX=newX-lastX;
// if (Math.abs(deltaX) >ViewConfiguration.get(getContext()).getScaledTouchSlop()) {
int
newScrollX = getScrollX() + (-deltaX);
if (newScrollX >
maxScrollX)
newScrollX = maxScrollX;
if (newScrollX <
minScrollX)
newScrollX = minScrollX;
scrollTo(newScrollX,
getScrollY());
//更新坐标
lastX
= newX;
//
}
obtaionVelocityTracker();
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_UP:
Log.e("shadowfaxghh",
"ACTION_UP");
lastX=(int)
event.getRawX();
if(mVelocityTracker!=null)
{
//计算速度
mVelocityTracker.computeCurrentVelocity(1000,
scaledMaximumFlingVelocity);
//获取x方向的速度
int
xVelocity = (int)
mVelocityTracker.getXVelocity();
Log.e("shadowfaxghh",
"xVelocity="
+ xVelocity);
recycleVelocityTracker();
//使用startScroll()进行滑动
Log.e("shadowfaxghh",
"startScroll()");
//假定手指离开以后以当前速度/4继续滑动1000ms
int
scrollDuration=1000;
int scrollDistance=Math.abs(scrollDuration/1000
* xVelocity/4);//computeCurrentVelocity(1000//速度是以1000ms为单位的
int
startScrollX = getScrollX();
int endScrollX =startScrollX;
if(xVelocity>0){//
手指向右滑动
endScrollX=startScrollX-scrollDistance;
}else if(xVelocity<0){//
手指向左滑动
endScrollX=startScrollX+scrollDistance;
}
if(endScrollX<minScrollX)
endScrollX=minScrollX;
if(endScrollX>maxScrollX)
endScrollX=maxScrollX;
//实际滑动时间ms//当然这是以匀速滑动来计算的,实际上Scroller内部并不是匀速滑动
scrollDuration= (int)
(Math.abs((float) (startScrollX-endScrollX)/(float)scrollDistance)*scrollDuration);
mScroller.startScroll(startScrollX,
getScrollY(),
endScrollX-startScrollX,
0,
scrollDuration);
invalidate();
// //使用Fling()进行滑动
// if(Math.abs(xVelocity)>scaledMinimumFlingVelocity) {//快速滑动
// Log.e("shadowfaxghh", "fling()");
//
// //注意xVelocity要取反,因为velocity正负值跟屏幕坐标系一致,但是scroll参数跟屏幕坐标系相反
// mScroller.fling(getScrollX(), getScrollY(), -xVelocity, 0, minScrollX,maxScrollX, 0, 0);
// invalidate();
// }
}
break;
case MotionEvent.ACTION_CANCEL:
Log.e("shadowfaxghh",
"ACTION_CANCEL");
lastX=(int)
event.getRawX();
recycleVelocityTracker();
break;
default:
break;
}
return true;
}
@Override
public void
computeScroll() {
// super.computeScroll();
if(mScroller!=null
&&
mScroller.computeScrollOffset()){
int
currX =
mScroller.getCurrX();
int currY =
mScroller.getCurrY();
scrollTo(currX,
currY);
invalidate();//某些情况下scrollTo()无法触发重绘,需要自己invalidate()触发
}
}
private void
obtaionVelocityTracker(){
if(mVelocityTracker==null)
mVelocityTracker=VelocityTracker.obtain();
}
private void
recycleVelocityTracker(){
if(mVelocityTracker!=null){
mVelocityTracker.clear();
mVelocityTracker.recycle();
mVelocityTracker=null;
}
}
@Override
protected void
onScrollChanged(int
l, int
t, int
oldl, int
oldt) {
super.onScrollChanged(l,
t,
oldl,
oldt);
}
}
可以看一下Scroller中相关方法的源码,如下代码基于android-2.3.3_r1
startScroll()
public void
startScroll(int
startX, int
startY, int
dx, int
dy, int
duration) {
mMode
=
SCROLL_MODE;
mFinished
=
false;
mDuration
= duration;
mStartTime
= AnimationUtils.currentAnimationTimeMillis();
mStartX
= startX;
mStartY
= startY;
mFinalX
= startX + dx;
mFinalY
= startY + dy;
mDeltaX
= dx;
mDeltaY
= dy;
mDurationReciprocal
=
1.0f
/ (float)
mDuration;
Log.e("shadowfaxghh",
"Scroller startScroll()mStartX="+mStartX+"
mFinalX="+mFinalX+"
mDuration="+mDuration);
}
fling()
public void
fling(int
startX, int
startY, int
velocityX, int
velocityY,
int minX, int
maxX, int
minY, int
maxY) {
mMode
=
FLING_MODE;
mFinished
=
false;
float velocity = (float)Math.hypot(velocityX,
velocityY);
mVelocity
= velocity;
//计算出滑动时间
mDuration
= (int)
(1000
* velocity /
mDeceleration);
// Duration is in
// milliseconds
mStartTime
= AnimationUtils.currentAnimationTimeMillis();
mStartX
= startX;
mStartY
= startY;
mCoeffX
= velocity ==
0
?
1.0f
: velocityX / velocity;
mCoeffY
= velocity ==
0
?
1.0f
: velocityY / velocity;
//计算出滑动距离
int
totalDistance = (int)
((velocity * velocity) / (2
*
mDeceleration));
mMinX
= minX;
mMaxX
= maxX;
mMinY
= minY;
mMaxY
= maxY;
//跟传入的参数进行比较
mFinalX
= startX + Math.round(totalDistance*
mCoeffX);
// Pin to mMinX <= mFinalX <=mMaxX
mFinalX
= Math.min(mFinalX,
mMaxX);
mFinalX
= Math.max(mFinalX,
mMinX);
mFinalY
= startY + Math.round(totalDistance*
mCoeffY);
// Pin to mMinY <= mFinalY <=mMaxY
mFinalY
= Math.min(mFinalY,
mMaxY);
mFinalY
= Math.max(mFinalY,
mMinY);
Log.e("shadowfaxghh",
"Scroller fling() mStartX="+mStartX+"
mFinalX="+mFinalX+"
mDuration="+mDuration);
}
computeScrollOffset()
public boolean
computeScrollOffset() {//返回滑动是否已经结束
if
(mFinished)
{
return false;
}
int
timePassed = (int)(AnimationUtils.currentAnimationTimeMillis()-
mStartTime);
//从开始滑动到现在还没有结束
if
(timePassed <
mDuration) {
switch
(mMode)
{//分两种模式计算中间时刻的速度
case
SCROLL_MODE:
float
x = (float)timePassed
* mDurationReciprocal;
if (mInterpolator
==
null)
x = viscousFluid(x);
else
x =
mInterpolator.getInterpolation(x);
mCurrX
=
mStartX
+ Math.round(x *
mDeltaX);
mCurrY
=
mStartY
+ Math.round(x *
mDeltaY);
break;
case FLING_MODE:
float
timePassedSeconds = timePassed /
1000.0f;
float distance = (mVelocity
* timePassedSeconds)
- (mDeceleration
* timePassedSeconds * timePassedSeconds/
2.0f);
mCurrX
=
mStartX
+ Math.round(distance *
mCoeffX);
// Pin to mMinX<= mCurrX <= mMaxX
mCurrX
= Math.min(mCurrX,
mMaxX);
mCurrX
= Math.max(mCurrX,
mMinX);
mCurrY
=
mStartY
+ Math.round(distance *
mCoeffY);
// Pin to mMinY<= mCurrY <= mMaxY
mCurrY
= Math.min(mCurrY,
mMaxY);
mCurrY
= Math.max(mCurrY,
mMinY);
if (mCurrX
==
mFinalX
&&
mCurrY
==
mFinalY) {
mFinished
=
true;
}
break;
}
}
else
{
mCurrX
=
mFinalX;
mCurrY
=
mFinalY;
mFinished
=
true;
}
return true;
}
startScroll() vs fling()
参考ScrollView的源码,startScroll()和fling()并不是同时使用的
当手指离开屏幕的时候,如果速度大于minFlingVelocity,则进行fling()。否则停止(或回弹)。